Using H5api to Realize Clock Drawing of javascript
- 2021-08-21 19:32:29
- OfStack
The canvas tag of HTML5 is used to draw images (through scripts, usually JavaScript). However, the canvas element itself does not have the ability to draw (it is merely a container for graphics) and must use scripts to do the actual drawing task.
Below, the steps of using canvas canvas under 1 are summarized in detail:
Canvas:
canvas
Plan a space on the page, canvas label, and control the canvas through javascript to complete the drawing
1. Get the canvas
var canvas=document.getElementById("");
2. Get the context object (get the brush)
var cx=canvas.getContext( " 2d " );
3. Set the brush style
cx.fillStyle= ' red';
cx.strokeStyle= ' blue';
Step 4 Start drawing
The following is a small example of drawing a simple clock for canvas:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script>
window.onload=function(){
//1. Get canvas
var canvas=document.getElementById("canvas");
//2. Get a brush
var cx=canvas.getContext("2d");
function clock(){
//3. Set the brush style
cx.fillStyle="orange";
//4. Draw a Graphic
// Draw the dial
cx.beginPath();
cx.arc(300,300,200,0,Math.PI*2)
cx.closePath();
cx.fill();
// Drawing time degree
cx.lineWidth=2;
cx.strokeStyle="black";
for(var i=0;i<12;i++){
cx.save();
cx.translate(300,300);
cx.rotate(i*(Math.PI/6));
// cx.beginPath();
cx.moveTo(0,-180);
cx.lineTo(0,-200);
// cx.closePath();
cx.stroke();
cx.fillStyle="black";
cx.font="16px blod";
cx.rotate(Math.PI/6)
cx.fillText(i+1,-5,-220);
cx.restore();
}
// Draw sub-scale
for(var i=0;i<60;i++){
cx.save();
cx.translate(300,300);
cx.rotate(i*(Math.PI/30));
cx.beginPath();
cx.moveTo(0,-190);
cx.lineTo(0,-200);
cx.closePath();
cx.stroke();
cx.restore();
}
// Get the current time
var today=new Date();
var hour=today.getHours();
var min=today.getMinutes();
var sec=today.getSeconds();
hour=hour+min/60;
// Draw an hour hand
cx.lineWidth=5;
cx.save();
cx.beginPath();
cx.translate(300,300);
cx.rotate(hour*(Math.PI/6));
cx.moveTo(0,10);
cx.lineTo(0,-100);
cx.closePath();
cx.stroke();
cx.restore();
// Draw the minute hand
cx.lineWidth=3;
cx.save();
cx.beginPath();
cx.translate(300,300);
cx.rotate(min*(Math.PI/30));
cx.moveTo(0,10);
cx.lineTo(0,-120);
cx.closePath();
cx.stroke();
cx.restore();
// Draw the second hand
cx.lineWidth=1;
cx.strokeStyle="red";
cx.save();
cx.beginPath();
cx.translate(300,300);
cx.rotate(sec*(Math.PI/30));
cx.moveTo(0,10);
cx.lineTo(0,-160);
cx.closePath();
cx.stroke();
cx.restore();
// Draw an intersection
cx.fillStyle="#ccc";
cx.strokeStyle="red";
cx.save();
cx.translate(300,300);
cx.beginPath();
cx.arc(0,0,5,0,Math.PI*2);
cx.closePath();
cx.fill();
cx.stroke();
cx.restore();
setTimeout(clock,1000);
}
clock()
}
</script>
</head>
<body>
<canvas id="canvas" width="600px" height="600px" style="background-color: #ccc;"></canvas>
</body>
</html>