javascript canvas Implementation Simple Clock Example
- 2021-08-10 06:46:01
- OfStack
In this paper, we share the specific code of javascript canvas to realize simple clock for your reference. The specific contents are as follows
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title> Clocks and watches </title>
<script type="text/javascript">
window.onload=function(){
//1. Get canvas
var canvas=document.getElementById("canvas");
//2. Get the context object (get the brush)
var cx=canvas.getContext("2d");
//3. Set the brush style
function clock(){
cx.fillStyle="tomato";
//4. Draw a Graphic
// Draw the dial
cx.beginPath(); // Draw a circle
cx.arc(300,300,200,0,Math.PI*2);// Set circle arc ( x,y,r,begin,end,c ) ;x,y: Center coordinates of a circle of a circle r Radius of a circle begin , end Start angle and end angle; Math.PI=180 Math.PI/180=1 Degrees c Draw counterclockwise true According to inverse time false Clockwise
cx.closePath();// Close the path
cx.fill();//
// Drawing time degree
cx.lineWidth=2;
cx.strokeStyle="black";
for(var i=0;i<12;i++){
cx.save();
cx.translate(300,300);// Shape shift
cx.rotate(i*(Math.PI/6));
cx.beginPath();
cx.moveTo(0,-180);
cx.lineTo(0,-200);
cx.stroke();
cx.closePath();
cx.fillStyle="black";// Draw numbers
cx.font="16px blod";
cx.rotate(Math.PI/6);
cx.fillText(i+1,-6,-220);// Text
cx.restore();
}
// Draw sub-scale
for(var i=0;i<60;i++){
cx.save();
cx.translate(300,300);
cx.rotate(i*(Math.PI/30));
cx.beginPath();
cx.moveTo(0,-190);
cx.lineTo(0,-200);
cx.stroke();
cx.closePath();
cx.restore();
}
// Get the current time
var today=new Date();
var hour=today.getHours();
var min=today.getMinutes();
var sec=today.getSeconds();
hour=hour+min/60;
// Draw an hour hand
cx.lineWidth=4;
cx.save();
cx.translate(300,300);
cx.beginPath();
cx.rotate(hour*(Math.PI/6));// Rotate
cx.moveTo(0,10);
cx.lineTo(0,-130);
cx.closePath();
cx.stroke();
cx.restore(); // Rollback
// Draw the minute hand
cx.lineWidth=2;
cx.save();
cx.translate(300,300);
cx.beginPath();
cx.rotate(min*(Math.PI/30));
cx.moveTo(0,10);
cx.lineTo(0,-160);
cx.closePath();
cx.stroke();
cx.restore(); // Rollback
// Draw the second hand
cx.lineWidth=1;
cx.strokeStyle="black";
cx.save();
cx.translate(300,300);
cx.beginPath();
cx.rotate(sec*(Math.PI/30));
cx.moveTo(0,10);
cx.lineTo(0,-160);
cx.closePath();
cx.stroke();
cx.restore();
// Draw an intersection
cx.fillStyle='#ccc';
cx.strokeStyle="red";
cx.save();
cx.translate(300,300);
cx.beginPath();
cx.beginPath();
cx.arc(0,0,4,0,Math.PI*2);
cx.closePath();
cx.fill();
cx.closePath();
cx.stroke();
cx.restore();
setTimeout(clock,1000);
}
// setInterval(clock,1000);
clock();
}
</script>
</head>
<body>
<canvas id="canvas" width="1300px" height="600px" style="background-color: #ccc;"></canvas>
</body>
</html>