canvas Knowledge Summary

  • 2021-07-13 04:29:51
  • OfStack

1. Basic knowledge

There are two ways to draw images with canvas elements, which are


    context.fill()// Padding 
    context.stroke()// Draw a border 

style: Before drawing, set the drawing style


    context.fillStyle// Style of filling 
    context.strokeStyle// Border style 
    context.lineWidth// Graphic border width 

context. arc (centerx center transverse left, centery center ordinate, radius radius, startingAngle starting radian value, endingAngle ending radian value, anticlockwise = 'false' clockwise default false)

2. Draw unfilled line segments


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 .canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
 window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=300;
  canvas.height=300;
      ctx.beginPath(); //1 Start with a painting 
    ctx.moveTo(50,50);// Segment starting point 
    ctx.lineTo(100,100);// End point 1
    ctx.lineTo(50,100);// End point 2
        ctx.lineTo(50,50);// End point 3
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="red"; // Border style 
        ctx.closePath(); //1 End of painting 
   ctx.stroke();// Draw a line segment 
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 } 
 </script>
 <style tyrp="text/css">
    canvas{ border: 1px solid black;margin: 0 auto;display: block;}
 </style>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

3. Draw fill graphics


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 .canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=300;
  canvas.height=300;
      ctx.beginPath(); //1 Start with a painting 
    ctx.moveTo(50,50);// Segment starting point 
    ctx.lineTo(100,100);// End point 1
    ctx.lineTo(50,100);// End point 2
    ctx.lineTo(50,50);// End point 3
        ctx.fillStyle='red';
        ctx.fill();
        // Border addition 
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="blue"; // Border style 
        ctx.closePath(); //1 End of painting 
    ctx.stroke();// Draw a line segment 
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 } 
 </script>
 <style tyrp="text/css">
    canvas{ border: 1px solid black;margin: 0 auto;display: block;}
 </style>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

Step 4 Draw an arc


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
 window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=800;
  canvas.height=800;
      ctx.beginPath(); // Begin 1 A new painting 
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="red"; // Border style 
        ctx.arc(100, 100, 30, 0, 1.5*Math.PI);
        ctx.closePath(); //1 The painting ends, and if the painting is not closed, it will be closed 
    ctx.stroke();// Draw a line segment 
   ctx.beginPath(); // Begin 1 A new painting 
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="red"; // Border style 
        ctx.arc(200, 100, 30, 0, 2*Math.PI);
        ctx.closePath(); //1 The painting ends, and if the painting is not closed, it will be closed 
    ctx.stroke();// Draw a line segment 

      ctx.beginPath(); // Begin 1 A new painting 
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="red"; // Border style 
        ctx.arc(300, 100, 30, 0, 0.5*Math.PI);
        ctx.closePath(); //1 The painting ends, and if the painting is not closed, it will be closed 
    ctx.stroke();// Draw a line segment 
   ctx.beginPath(); // Begin 1 A new painting 
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="red"; //1 The painting ends, and if the painting is not closed, it will be closed 
        ctx.arc(400, 100, 30, 0, 0.5*Math.PI,true);// Note: 0*PI , 0.5*PI , 1*PI , 1 . 5*PI , 2*PI The position occupied is fixed 
        ctx.closePath(); //1 End of painting 
    ctx.stroke();// Draw a line segment 
   ctx.beginPath(); // Begin 1 A new painting 
        ctx.fillStyle="red"; // Border style 
        ctx.arc(500, 100, 30, 0, 1.5*Math.PI);
        ctx.closePath(); //1 The painting ends, and if the painting is not closed, it will be closed 
    ctx.fill();// Drawing fill 

    ctx.beginPath(); // Begin 1 A new painting 
        ctx.lineWidth=5;// Border width 
        ctx.strokeStyle="red"; // Border style 
        ctx.arc(600, 100, 30, 0, 1.5*Math.PI);
    ctx.stroke();// Draw a line segment 
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 }
 </script>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

5. Draw a rectangle


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
 window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=500;
  canvas.height=500;
      ctx.fillRect(25,25,100,100);// Draw 1 Filled rectangles 
      ctx.clearRect(45,45,60,60);// Clears the specified rectangular area, making the cleared part completely transparent 
      ctx.strokeRect(50,50,50,50); // Draw 1 A rectangular border 
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 } 
 </script>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

6. Draw text


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
 window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=500;
  canvas.height=500;
      ctx.font = "48px serif";
      ctx.fillText("Hello world", 10, 50);
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 } 
 </script>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
 window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=500;
  canvas.height=500;
      ctx.font = "48px serif";
      ctx.strokeText("Hello world", 10, 50);
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 } 
 </script>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

7. Picture manipulation


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title></title>
 <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> 
 <link rel="stylesheet" href="styles/lianxi.css">
 <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script>
 <script src="scripts/lianxi.js"></script>
 <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]-->
 <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]-->
 <style type="text/css">
 canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;}
 </style>
 <script>
 window.onload=function(){
    function draw(){
  var canvas = document.getElementById('canvas');
  if (canvas.getContext){
  var ctx = canvas.getContext('2d');
  canvas.width=500;
  canvas.height=500;
     var img=new Image();
img.src='http://gzdl.cooco.net.cn/files/down/test/imggzdl/312/15812.jpg'
     img.onload=function(){
      ctx.drawImage(img,0,0);
      ctx.beginPath();
     ctx.moveTo(30,96);
     ctx.lineTo(70,66);
     ctx.lineTo(103,76);
     ctx.lineTo(170,15);
     ctx.stroke();
     }
    }else{
     alert(' The current browser does not support it, please change the browser ');
    }
 }
 draw();
 } 
 </script>
</head>
<body>
 <canvas id="canvas"> The current browser does not support it, please change the browser </canvas>
</body>
</html>

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