Write a tutorial for a simple tetris game with Python

  • 2020-05-05 11:27:18
  • OfStack

Tetris game, using Python implementation, a total of 350 + lines of code, to achieve the basic functions of tetris game, at the same time will record the time spent, the total number of lines eliminated, the total score, also including a leaderboard, you can see the highest record.

The leaderboard includes a number of statistical features, such as the number of rows per unit time eliminated, the score per unit time, and so on.

 

Attached source code:


     


from Tkinter import * 
  from tkMessageBox import * 
  import random 
  import time 
  # The height of the tetris interface  
  HEIGHT = 18 
  # Width of tetris interface  
  WIDTH  = 10 
  ACTIVE = 1 
  PASSIVE = 0 
  TRUE  = 1 
  FALSE  = 0 
  root=Tk();root.title('Russia') 
  class App(Frame): 
    def __init__(self,master): 
      Frame.__init__(self) 
      master.bind('<Up>',self.Up) 
      master.bind('<Left>',self.Left) 
      master.bind('<Right>',self.Right) 
      master.bind('<Down>',self.Down) 
      #master.bind('<Down>',self.Space) 
      master.bind('<space>',self.Space) 
      master.bind('<Control-Shift-Key-F12>',self.Play) 
      master.bind('<Key-F6>',self.Pause) 
      self.backg="#%02x%02x%02x" % (120,150,30) 
      self.frontg="#%02x%02x%02x" % (40,120,150) 
      self.nextg="#%02x%02x%02x" % (150,100,100) 
      self.flashg="#%02x%02x%02x" % (210,130,100) 
      self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red') 
      self.Line=Label(master,text='0',bg='black',fg='red') 
      self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red') 
      self.Score=Label(master,text='0',bg='black',fg='red') 
      #Display time 
      self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red') 
      self.SpendTime=Label(master,text='0.0',bg='black',fg='red') 
      self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2) 
      self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3) 
      self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2) 
      self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3) 
      #Display time 
      self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2) 
      self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3) 
      self.TotalTime=0.0 
      self.TotalLine=0;self.TotalScore=0 
      #Game over 
      self.isgameover=FALSE 
      #Pause 
      self.isPause=FALSE 
      #Start 
      self.isStart=FALSE 
      self.NextList=[];self.NextRowList=[] 
      r=0;c=0 
      for k in range(4*4): 
        LN=Label(master,text='  ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4) 
        LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W) 
        self.NextRowList.append(LN) 
        c=c+1 
        if c>=4: 
          r=r+1;c=0 
          self.NextList.append(self.NextRowList) 
          self.NextRowList=[] 
      self.BlockList=[];self.LabelList=[] 
      self.BlockRowList=[];self.LabelRowList=[] 
      row=0;col=0 
      for i in range(HEIGHT*WIDTH): 
        L=Label(master,text='  ',bg=str(self.backg),fg='white',relief=FLAT,bd=4) 
        L.grid(row=row,column=col,sticky=N+E+S+W) 
        L.row=row;L.col=col;L.isactive=PASSIVE 
        self.BlockRowList.append(0);self.LabelRowList.append(L) 
        col=col+1 
        if col>=WIDTH: 
          row=row+1;col=0 
          self.BlockList.append(self.BlockRowList) 
          self.LabelList.append(self.LabelRowList) 
          self.BlockRowList=[];self.LabelRowList=[] 
      #file 
      fw=open('text.txt','a') 
      fw.close() 
      hasHead=FALSE 
      f=open('text.txt','r') 
      if f.read(5)=='score': 
        hasHead=TRUE 
      f.close() 
      self.file=open('text.txt','r+a') 
      if hasHead==FALSE: 
        self.file.write('score  line  time  scorePtime  linePtime  scorePline  date/n') 
        self.file.flush() 
         
      self.time=1000 
      self.OnTimer() 
    def __del__(self): 
      #self.file.close() 
      pass 
       
    def Pause(self,event): 
      self.isPause=1-self.isPause 
    def Up(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      xtotal=0;ytotal=0;count=0 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE: 
            xtotal=xtotal+i;ytotal=ytotal+j;count=count+1 
      SourceList=[];DestList=[] 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE: 
            x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal )/count 
            xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count 
            x=x0-j;y=y0+i 
            if xr>=count/2:x=x+1 
            if yr>=count/2:y=y+1 
            SourceList.append([i,j]);DestList.append([x,y]) 
            if x<0 or x>=HEIGHT or y<0 or y>=WIDTH:Moveable=FALSE 
            if x>=0 and x<HEIGHT and y>=0 and y<WIDTH and BL[x][y]==1 and LL[x][y].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(len(SourceList)): 
          self.Empty(SourceList[i][0],SourceList[i][1]) 
        for i in range(len(DestList)): 
          self.Fill(DestList[i][0],DestList[i][1]) 
    def Left(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE 
          if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(HEIGHT): 
          for j in range(WIDTH): 
            if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0: 
              self.Fill(i,j-1);self.Empty(i,j) 
    def Right(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE 
          if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(HEIGHT-1,-1,-1): 
          for j in range(WIDTH-1,-1,-1): 
            if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0: 
              self.Fill(i,j+1);self.Empty(i,j) 
    def Space(self,event): 
      while 1: 
        if self.Down(0)==FALSE:break 
    def OnTimer(self): 
      if self.isStart==TRUE and self.isPause==FALSE: 
        self.TotalTime = self.TotalTime + float(self.time)/1000 
        self.SpendTime.config(text=str(self.TotalTime)) 
       
      if self.isPause==FALSE: 
        self.Down(0) 
      if self.TotalScore>=1000:self.time=900 
      if self.TotalScore>=2000:self.time=750 
      if self.TotalScore>=3000:self.time=600 
      if self.TotalScore>=4000:self.time=400 
      self.after(self.time,self.OnTimer) 
    def Down(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE 
          if LL[i][j].isactive==ACTIVE and i+1<HEIGHT and BL[i+1][j]==1 and LL[i+1][j].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(HEIGHT-1,-1,-1): 
          for j in range(WIDTH-1,-1,-1): 
            if i+1<HEIGHT and LL[i][j].isactive==ACTIVE and BL[i+1][j]==0: 
              self.Fill(i+1,j);self.Empty(i,j) 
      if Moveable==FALSE: 
        for i in range(HEIGHT): 
          for j in range(WIDTH): 
            LL[i][j].isactive=PASSIVE 
        self.JudgeLineFill() 
        self.Start() 
        if self.isgameover==TRUE:showinfo('T_T','The game is over!');self.Distroy();return FALSE 
        for i in range(4): 
          for j in range(4): 
            self.NextEmpty(i,j) 
        self.Rnd() 
      return Moveable 
    def JudgeLineFill(self): 
      BL=self.BlockList;LL=self.LabelList 
      count=0;LineList=[] 
      for i in range(WIDTH):LineList.append(1) 
      #display flash 
      for i in range(HEIGHT): 
        if BL[i]==LineList: 
          count=count+1 
          for k in range(WIDTH): 
            LL[i][k].config(bg=str(self.flashg)) 
            LL[i][k].update() 
      if count!=0:self.after(100) 
      #delete block 
      for i in range(HEIGHT): 
        if BL[i]==LineList: 
          #count=count+1 
          for j in range(i,0,-1): 
            for k in range(WIDTH): 
              BL[j][k]=BL[j-1][k] 
              LL[j][k]['relief']=LL[j-1][k].cget('relief') 
              LL[j][k]['bg']=LL[j-1][k].cget('bg') 
          for l in range(WIDTH): 
            BL[0][l]=0 
            LL[0][l].config(relief=FLAT,bg=str(self.backg)) 
      self.TotalLine=self.TotalLine+count 
      if count==1:self.TotalScore=self.TotalScore+1*WIDTH 
      if count==2:self.TotalScore=self.TotalScore+3*WIDTH 
      if count==3:self.TotalScore=self.TotalScore+6*WIDTH 
      if count==4:self.TotalScore=self.TotalScore+10*WIDTH 
      self.Line.config(text=str(self.TotalLine)) 
      self.Score.config(text=str(self.TotalScore)) 
    def Fill(self,i,j): 
      if j<0:return 
      if self.BlockList[i][j]==1:self.isgameover=TRUE 
      self.BlockList[i][j]=1 
      self.LabelList[i][j].isactive=ACTIVE 
      self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg)) 
    def Empty(self,i,j): 
      self.BlockList[i][j]=0 
      self.LabelList[i][j].isactive=PASSIVE 
      self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg)) 
    def Play(self,event): 
      showinfo('Made in China','^_</font></p> 
  <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;"><br></span></span></p> 
  <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;">  </span></span></p> 
  <p><br></p>) 
    def NextFill(self,i,j): 
      self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg)) 
    def NextEmpty(self,i,j): 
      self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg)) 
    def Distroy(self): 
      #save 
      if self.TotalScore!=0: 
        savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (self.TotalScore,self.TotalLine,self.TotalTime 
                          ,self.TotalScore/self.TotalTime 
                          ,self.TotalLine/self.TotalTime 
                          ,float(self.TotalScore)/self.TotalLine 
                          ,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime())) 
        self.file.seek(0,2) 
        self.file.write(savestr) 
        self.file.flush() 
       
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          self.Empty(i,j) 
      self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0 
      self.Line.config(text=str(self.TotalLine)) 
      self.Score.config(text=str(self.TotalScore)) 
      self.SpendTime.config(text=str(self.TotalTime)) 
      self.isgameover=FALSE 
      self.isStart=FALSE 
      self.time=1000 
      for i in range(4): 
        for j in range(4): 
          self.NextEmpty(i,j) 
    def Start(self): 
      if self.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1) 
      if self.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) 
      if self.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) 
      self.isStart=TRUE 
    def Rnd(self): 
      self.x=random.randint(1,7) 
      if self.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3) 
      if self.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2) 
      if self.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2) 
    def RndFirst(self): 
      self.x=random.randint(1,7) 
    def Show(self): 
      self.file.seek(0) 
      strHeadLine=self.file.readline() 
      dictLine={} 
      strTotalLine='' 
      for OneLine in self.file.readlines(): 
        temp=int(OneLine[:5]) 
        dictLine[temp]=OneLine 
         
      list=sorted(dictLine.items(),key=lambda d:d[0]) 
      ii=0     
      for onerecord in reversed(list): 
        ii=ii+1 
        if ii<11: 
          strTotalLine+=onerecord[1] 
      showinfo('Ranking', strHeadLine+strTotalLine) 
  def Start(): 
    app.RndFirst();app.Start();app.Rnd() 
  def End(): 
    app.Distroy() 
  def Set(): 
    pass 
  def Show(): 
    app.Show() 
   
  mainmenu=Menu(root) 
  root['menu']=mainmenu 
  gamemenu=Menu(mainmenu) 
  mainmenu.add_cascade(label='game',menu=gamemenu) 
  gamemenu.add_command(label='start',command=Start) 
  gamemenu.add_command(label='end',command=End) 
  gamemenu.add_separator() 
  gamemenu.add_command(label='exit',command=root.quit) 
  setmenu=Menu(mainmenu) 
  mainmenu.add_cascade(label='set',menu=setmenu) 
  setmenu.add_command(label='set',command=Set) 
  showmenu=Menu(mainmenu) 
  mainmenu.add_cascade(label='show',menu=showmenu) 
  showmenu.add_command(label='show',command=Show) 
  app=App(root) 
  root.mainloop() 


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