Js control image size core explanation

  • 2020-03-26 21:21:41
  • OfStack

Zoom image script sharing
 
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 
<html> 
<head> 
<title> New Document </title> 
<meta name="Generator" content="EditPlus"> 
<meta name="Author" content=""> 
<meta name="Keywords" content=""> 
<meta name="Description" content=""> 

<script> 

function AutoResizeImage(maxWidth,maxHeight){ 
var objImg = document.getElementById("operImg"); 
var img = new Image(); 
img.src = objImg.src; 
var hRatio; 
var wRatio; 
var Ratio = 1; 
var w = img.width; 
var h = img.height; 
wRatio = maxWidth / w; 
hRatio = maxHeight / h; 
if (maxWidth ==0 && maxHeight==0){ 
Ratio = 1; 
}else if (maxWidth==0){// 
if (hRatio<1) Ratio = hRatio; 
}else if (maxHeight==0){ 
if (wRatio<1) Ratio = wRatio; 
}else if (wRatio<1 || hRatio<1){ 
Ratio = (wRatio<=hRatio?wRatio:hRatio); 
} 
if (Ratio<1){ 
w = w * Ratio; 
h = h * Ratio; 
} 
objImg.height = h; 
objImg.width = w; 
} 
</script> 

</head> 

<body> 

<img src="1111.jpg" border="0" alt="534 X 800" id="operImg"/> 

<input type="button" value=" Zoom to the wide 100px , equal proportional compression " onclick="AutoResizeImage(100,0)"/> 

<input type="button" value=" Zoom to 300px , equal proportional compression " onclick="AutoResizeImage(300,0)"/> 

<input type="button" value=" The original image " onclick="AutoResizeImage(0,0)"/> 
</body> 
</html> 

Js:
 
function AutoResizeImage(maxWidth,maxHeight){ 
var objImg = document.getElementById("operImg"); 
var img = new Image(); 
img.src = objImg.src; 
var hRatio; 
var wRatio; 
var Ratio = 1; 
var w = img.width; 
var h = img.height; 
wRatio = maxWidth / w; 
hRatio = maxHeight / h; 
if (maxWidth ==0 && maxHeight==0){ 
Ratio = 1; 
}else if (maxWidth==0){// 
if (hRatio<1) Ratio = hRatio; 
}else if (maxHeight==0){ 
if (wRatio<1) Ratio = wRatio; 
}else if (wRatio<1 || hRatio<1){ 
Ratio = (wRatio<=hRatio?wRatio:hRatio); 
} 
if (Ratio<1){ 
w = w * Ratio; 
h = h * Ratio; 
} 
objImg.height = h; 
objImg.width = w; 
} 

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