js Implementation of Drag and Drop Sorting Details
- 2021-12-04 17:53:41
- OfStack
1. Preface
Drag-and-drop sorting should be no stranger to friends. When working at ordinary times, you may choose to use similar ones
Sortable.js
Such an open source library to meet the requirements. But after completing the requirements, have you ever thought about how drag-and-drop sorting is realized? I spent some time studying it, and I will share it with you today.
2. Implement
{
margin: 0;
padding: 0;
box-sizing: border-box;
}
.grid {
display: flex;
flex-wrap: wrap;
margin: 0 -15px -15px 0;
touch-action: none;
user-select: none;
}
.grid-item {
width: 90px;
height: 90px;
line-height: 88px;
text-align: center;
margin: 0 15px 15px 0;
background: #FFF;
border: 1px solid #d6d6d6;
list-style: none;
}
.active {
background: #c8ebfb;
}
.clone-grid-item {
position: fixed;
left: 0;
top: 0;
z-index: 1;
width: 90px;
height: 90px;
line-height: 88px;
text-align: center;
background: #FFF;
border: 1px solid #d6d6d6;
opacity: 0.8;
list-style: none;
}
<ul class="grid">
<li class="grid-item">item1</li>
<li class="grid-item">item2</li>
<li class="grid-item">item3</li>
<li class="grid-item">item4</li>
<li class="grid-item">item5</li>
<li class="grid-item">item6</li>
<li class="grid-item">item7</li>
<li class="grid-item">item8</li>
<li class="grid-item">item9</li>
<li class="grid-item">item10</li>
</ul>
Written in ES6 Class:
class Draggable {
constructor(options) {
this.parent = options.element; // Parent element
this.cloneElementClassName = options.cloneElementClassName; // Clone element class name
this.isPointerdown = false;
this.diff = { x: 0, y: 0 }; // Relative to the upper 1 Secondary shift difference
this.drag = { element: null, index: 0, lastIndex: 0 }; // Drag element
this.drop = { element: null, index: 0, lastIndex: 0 }; // Release element
this.clone = { element: null, x: 0, y: 0 };
this.lastPointermove = { x: 0, y: 0 };
this.rectList = []; // Used to save drag items getBoundingClientRect() The data obtained by the method
this.init();
}
init() {
this.getRect();
this.bindEventListener();
}
// Getting Element Position Information
getRect() {
this.rectList.length = 0;
for (const item of this.parent.children) {
this.rectList.push(item.getBoundingClientRect());
}
}
handlePointerdown(e) {
// If it is a mouse click, only respond to the left key
if (e.pointerType === 'mouse' && e.button !== 0) {
return;
}
if (e.target === this.parent) {
return;
}
this.isPointerdown = true;
this.parent.setPointerCapture(e.pointerId);
this.lastPointermove.x = e.clientX;
this.lastPointermove.y = e.clientY;
this.drag.element = e.target;
this.drag.element.classList.add('active');
this.clone.element = this.drag.element.cloneNode(true);
this.clone.element.className = this.cloneElementClassName;
this.clone.element.style.transition = 'none';
const i = [].indexOf.call(this.parent.children, this.drag.element);
this.clone.x = this.rectList[i].left;
this.clone.y = this.rectList[i].top;
this.drag.index = i;
this.drag.lastIndex = i;
this.clone.element.style.transform = 'translate3d(' + this.clone.x + 'px, ' + this.clone.y + 'px, 0)';
document.body.appendChild(this.clone.element);
}
handlePointermove(e) {
if (this.isPointerdown) {
this.diff.x = e.clientX - this.lastPointermove.x;
this.diff.y = e.clientY - this.lastPointermove.y;
this.lastPointermove.x = e.clientX;
this.lastPointermove.y = e.clientY;
this.clone.x += this.diff.x;
this.clone.y += this.diff.y;
this.clone.element.style.transform = 'translate3d(' + this.clone.x + 'px, ' + this.clone.y + 'px, 0)';
for (let i = 0; i < this.rectList.length; i++) {
// Collision detection
if (e.clientX > this.rectList[i].left && e.clientX < this.rectList[i].right &&
e.clientY > this.rectList[i].top && e.clientY < this.rectList[i].bottom) {
this.drop.element = this.parent.children[i];
this.drop.lastIndex = i;
if (this.drag.element !== this.drop.element) {
if (this.drag.index < i) {
this.parent.insertBefore(this.drag.element, this.drop.element.nextElementSibling);
this.drop.index = i - 1;
} else {
this.parent.insertBefore(this.drag.element, this.drop.element);
this.drop.index = i + 1;
}
this.drag.index = i;
const dragRect = this.rectList[this.drag.index];
const lastDragRect = this.rectList[this.drag.lastIndex];
const dropRect = this.rectList[this.drop.index];
const lastDropRect = this.rectList[this.drop.lastIndex];
this.drag.lastIndex = i;
this.drag.element.style.transition = 'none';
this.drop.element.style.transition = 'none';
this.drag.element.style.transform = 'translate3d(' + (lastDragRect.left - dragRect.left) + 'px, ' + (lastDragRect.top - dragRect.top) + 'px, 0)';
this.drop.element.style.transform = 'translate3d(' + (lastDropRect.left - dropRect.left) + 'px, ' + (lastDropRect.top - dropRect.top) + 'px, 0)';
this.drag.element.offsetLeft; // Trigger redrawing
this.drag.element.style.transition = 'transform 150ms';
this.drop.element.style.transition = 'transform 150ms';
this.drag.element.style.transform = 'translate3d(0px, 0px, 0px)';
this.drop.element.style.transform = 'translate3d(0px, 0px, 0px)';
}
break;
}
}
}
}
handlePointerup(e) {
if (this.isPointerdown) {
this.isPointerdown = false;
this.drag.element.classList.remove('active');
this.clone.element.remove();
}
}
handlePointercancel(e) {
if (this.isPointerdown) {
this.isPointerdown = false;
this.drag.element.classList.remove('active');
this.clone.element.remove();
}
}
bindEventListener() {
this.handlePointerdown = this.handlePointerdown.bind(this);
this.handlePointermove = this.handlePointermove.bind(this);
this.handlePointerup = this.handlePointerup.bind(this);
this.handlePointercancel = this.handlePointercancel.bind(this);
this.getRect = this.getRect.bind(this);
this.parent.addEventListener('pointerdown', this.handlePointerdown);
this.parent.addEventListener('pointermove', this.handlePointermove);
this.parent.addEventListener('pointerup', this.handlePointerup);
this.parent.addEventListener('pointercancel', this.handlePointercancel);
window.addEventListener('scroll', this.getRect);
window.addEventListener('resize', this.getRect);
window.addEventListener('orientationchange', this.getRect);
}
unbindEventListener() {
this.parent.removeEventListener('pointerdown', this.handlePointerdown);
this.parent.removeEventListener('pointermove', this.handlePointermove);
this.parent.removeEventListener('pointerup', this.handlePointerup);
this.parent.removeEventListener('pointercancel', this.handlePointercancel);
window.removeEventListener('scroll', this.getRect);
window.removeEventListener('resize', this.getRect);
window.removeEventListener('orientationchange', this.getRect);
}
}
// Instantiation
new Draggable({
element: document.querySelector('.grid'),
cloneElementClassName: 'clone-grid-item'
});
Demo: jsdemo. codeman. top/html/dragga …
3. Why not use HTML to drag and drop the API implementation?
Because native
HTML
Drag and drop
API
Can't be used on the mobile side, so for compatibility
PC
End and mobile end, using
PointerEvent
Event implements drag-and-drop logic.
4. Summary
The basic function of drag-and-drop sorting has been realized, but there are still many shortcomings. Functions such as nested dragging, cross-list dragging, and automatic scrolling to the bottom have not been realized.