Js determines whether the image is loaded and realizes the image's pre download
- 2020-03-30 03:43:24
- OfStack
Create an Image object to realize the Image's pre-download. If the Image already exists in the browser cache, directly call the callback function, and use the onload event to determine whether the Image is loaded or not
function loadImage(url, callback) {
var img = new Image(); //Create an Image object to pre-download the Image
img.src = url;
if(img.complete) { //If the image already exists in the browser cache, call the callback function directly
callback.call(img);
return; //Return directly, without having to deal with the onload event
}
img.onload = function () { //The callback function is called asynchronously when the image is downloaded.
callback.call(img);//Replaces this of the callback function with an Image object
};
};
</pre><pre code_snippet_id="395795" snippet_file_name="blog_20140617_3_4709132" name="code" class="html"><pre name="code" class="html"><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title> Determine if the image is loaded </title>
</head>
<body>
<img id="img2" src="images/1.jpg" />
</body>
</html>
<script language="JavaScript">
document.getElementById("img2").onload = function () {
alert(" Image loading is complete ");
}
</script>