JQuery's simple typing game prompts you for correct and incorrect counts
- 2020-03-30 03:27:45
- OfStack
var off_x; //abscissa
var count=0; // Total score
var speed=5000; //The speed, by default, is 5 seconds.
var keyErro=0; //Number of input errors
var keyRight=0; //Enter the correct number of times
//Groups of letters
var charArray=new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z");
//Key code array
var arrCode=new Array();
for(var i=65;i<=90;i++){
arrCode[i-65]=i;
}
//I'm going to produce a random letter
var randomChar=function(){
off_x=Math.random()*500+5; // in divabscissa
//off_y=Math.random()*500-10; // in div ordinate
var c=charArray[parseInt(Math.random()*25)]; //I'm going to randomly generate a letter
var charHtml=" <div class='char' id='"+c+"' style='left: "+off_x+"px;color:"+colorBox()+"'>"+c+"</div>";
$("#div1").append(charHtml);
};
var colorBox=function(){
Color=[]; //Use arrays to store color styles
Color[0]="#ff2211";
Color[1]="#ff3311";
Color[2]="#ff5511";
Color[3]="#ff8811";
Color[4]="#ffBB99";
Color[5]="#1ff4f1";
Color[6]="#ff5566";
Color[7]="#668899";
Color[8]="#99BBfA";
Color[9]="#fECECC";
return Color[parseInt(Math.random()*10)]; //I'm going to pick a random color.
}
//Methods are called every three seconds to produce letters
function accrueChar(){
//Put the random ones in the animation queue
var _sildeFun=[
//Place the animations to be executed in sequence into an array
function(){$('#div1 div').animate({top:'+=470px'},speed,function(){
//When the animation is finished, it is deleted
$(this).remove();
count-=10;
$("input[type='text']").attr({"value":count});
});}
];
//Put the function group in the slideList animation queue
$("#div1").queue('slideList',_sildeFun);
var _takeStart=function(){
//Removes a queue function from the front of the queue and executes it.
$("#div1").dequeue("slideList");
};
function randCharHandle(){
randomChar();
_takeStart();
}
randCharHandle();
}
//Key code processing
function keyCode(event){
var keyValue = event.keyCode;
var flag=false;
//alert(keyValue);
for(var i=0;i<=arrCode.length;i++){
if(keyValue==arrCode[i]&&$("#"+charArray[i]+"").text()!=""){
//Pick right and stop for a second
$("#"+charArray[i]+"").stop(1000).remove();
//If you pick the right one, add 10 points
count+=10;
$("input[type='text']").attr({"value":count});
$("#right").text(keyRight);
flag=true;
break;
}
}
if(flag){
flag=false;
keyRight++;
$("#right").text(keyRight);
}else{
keyErro++;
$("#erro").text(keyErro);
}
}
$(function(){
// To speed up
$("input[value=' To speed up ++']").click(function(){
if(speed>0)
speed-=1000;
});
// Slow down
$("input[value=' Slow down --']").click(function(){
speed+=1000;
});
});
window.setInterval("accrueChar()",1500);
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<script type="text/javascript" src="../../jQuery/jquery-1.8.3.js"></script>
<script type="text/javascript" src="test.js"></script>
<title> Typing game </title>
<style type="text/css">
#div1{
border: 2px red solid;
width:500px;
height: 500px;
background-color: black;
}
.char{
width: 20px;
height:20px;
position:absolute;
font: 40px;
}
</style>
</head>
<body onkeypress="keyCode(event)">
<div id="div1">
</div>
<div>
<br> The total number of :<input type="text" readonly="readonly">
<input type="button" value=" To speed up ++">
<input type="button" value=" Slow down --">
<br> Wrong number :<label id="erro"></label>
<br> The correct number :<label id="right"></label>
</div>
</body>
</html>