canvas realizes image interception function
- 2021-07-16 01:41:22
- OfStack
In this paper, we share the specific code of canvas image interception for your reference. The specific contents are as follows
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>canvas- Image interception </title>
<style>
canvas{
border: 1px dashed red;
float: left;
position: relative;
}
</style>
</head>
<body>
<div id="cantox" style="position: relative">
<canvas id="oldcanvas" width="500px" height="300px">
</canvas>
<div id="cliptox" style="position: absolute;display:none"></div>
</div>
<button id ="btnclip" style="float: left"> Intercept the area </button>
<canvas id="nowcanvas" width="500px" height="300px" >
</canvas>
<script>
// Get div Element
var cantox = document.getElementById("cantox");
var cliptox = document.getElementById("cliptox");
var btnclip = document.getElementById("btnclip");
// Get to canvas Element
var oldcanvas = document.getElementById("oldcanvas");
var nowcanvas = document.getElementById("nowcanvas");
// Get canvas Drawing environment in
var oldcontext = oldcanvas.getContext('2d');
var nowcontext = nowcanvas.getContext('2d');
var img = new Image();
img.src = "./image/liuyifei.jpg";
// Load an image to the canvas In the canvas
window.onload = function (){
oldcontext.drawImage(img,0,0,oldcanvas.width,oldcanvas.height);
}
var startPoint;// Start coordinates of intercepted image
var endPoint;// End coordinates of screenshot image
var w; // Width of intercepted image
var h; // Height of intercepted image
var flag = false; // Matter control for judging moving events
// Mouse press event
cantox.onmousedown = function (e){
flag = true;
cliptox.style.display = 'block';
startPoint = windowToCanvas(oldcanvas, e.clientX, e.clientY);
cliptox.style.left = startPoint.x+'px';
cliptox.style.top = startPoint.y+'px';
}
// Mouse movement event
cantox.onmousemove = function (e){
if(flag){
cliptox.style.background = 'rgba(0,0,0,0.5)';
endPoint = windowToCanvas(oldcanvas, e.clientX, e.clientY);
w = endPoint.x - startPoint.x;
h = endPoint.y - startPoint.y;
cliptox.style.width = w +'px';
cliptox.style.height = h+'px';
}
}
// Mouse release event
cantox.onmouseup = function (e){
flag = false;
}
// Button interception event
btnclip.onclick = function (){
imgCut(nowcontext,img,oldcanvas.width,oldcanvas.height,startPoint.x,startPoint.y,w,h);
}
/*
* Image truncation function
* context: Drawing Environment Objects
* image Image object
* imgElementW Width of image display
* imgElementH Height of image display
* sx: The beginning of intercepting an image X Coordinates
* sy: The beginning of intercepting an image Y Coordinates
* w: Width of intercepted image
* h: Height of intercepted image
* */
function imgCut(context,image,imgElementW,imgElementH,sx,sy,w,h){
// Clean the canvas for redrawing
context.clearRect(0,0,imgElementW,imgElementH);
// Calculation : Proportion = Original image / Display image
var ratioW = image.width/imgElementW;
var ratioH = image.height/imgElementH;
// According to the position and size of the captured image, the position and size of the original image are calculated
//.drawImage( Image object , Initiation of original image interception X Coordinates , Initiation of original image interception Y Coordinates , Width of original image interception , The height of the original image interception,
// Start of drawing an image X Coordinates , Start of drawing an image Y Coordinates , Width required to draw an image , The height required to draw the image );
context.drawImage(image,ratioW*sx,ratioH*sy,ratioW*w,ratioH*h,0,0,w,h);
}
/*
* Coordinate transformation: set the window To the coordinates in the element box and returns the coordinates in the (x,y) Coordinates
* element : canvas Element object
* x: The mouse is in the current window X Coordinate value
* y: The mouse is in the current window Y Coordinate value
* */
function windowToCanvas(element,x,y){
// Gets the current mouse in the window Coordinate values in
// alert(event.clientX+"-------"+event.clientY);
// Gets the coordinate attribute of an element
var box = element.getBoundingClientRect();
var bx = x - box.left;
var by = y - box.top;
return {x:bx,y:by};
}
</script>
</body>
</html>