Js integer the remainder of the method

  • 2020-03-30 02:55:38
  • OfStack

1. Discard the decimals and keep the integers

ParseInt (5/2)

2. Round up, add 1 to the whole number if there are decimals

  Math. Ceil (5/2)

3. Round.

Math. Round (5/2)

4, round down

  Math. Floor (5/2)

Methods of the Math object
FF: Firefox, N: Netscape, IE: Internet Explorer

Method describes FF N IE
Abs of x returns the absolute value of 1, 2, 3
Acos of x returns the arccosine of the number 1, 2, 3
Asin of x returns the inverse sine of the number 1, 2, 3
Atan of x returns the inverse tangent of x with a value between -pi /2 and PI/2 radians
Atan2 (y,x) returns the Angle from the X-axis to the point (x,y) (between -pi /2 and PI/2 radians) 1, 2, 3
Ceil of x rounds up a number. 1 2 3
Cosine of x returns the cosine of 1, 2, 3
Exp of x returns e to the exponent. 1 2 3
Floor of x rounds off a number. 1 2 3
Log of x returns the natural log of the number (base e) 1, 2, 3
Max (x,y) returns the highest value of x and y, 1, 2, 3
Min of x,y returns the lowest values in x and y, 1, 2, 3
Pow of x,y returns x to the y power 1, 2, 3
Random () returns a random number between 0 and 1, 1, 2, 3
Round (x) rounds a number to the nearest integer 1, 2, 3
Sine of x returns the sine of the number 1, 2, 3
SQRT of x returns the square root of 1, 2, 3
Tangent of x returns the tangent of an Angle 1, 2, 3
ToSource () represents the object's source code 1, 4 -
ValueOf () returns the original valueOf a Math object

Code case:


<script type="text/javascript">
// integer 
function getResult(num){
return parseInt(num);
}
//Round off the n bits after num
function getResult(num,n){
return Math.round(num*Math.pow(10,n))/Math.pow(10,n);
}
//Intercept n bit
function getresult(num,n){
return num.toString().replace(new RegExp("^(\-?\d*\.?\d{0,"+n+"})(\d*)$"),"$1")+0;
}
</script>

Other:


 var mLength = textMn.length; 
 var mFirst = parseInt(mLength/60); 
 // integer  
 //alert(mLength); 
 var mLast = mLength; // Take more than  
 if(mLast>0){ 
 $(".mood_content").height((mFirst+1)*20);
 }


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