Js implementation of tetris small game sharing

  • 2020-03-30 01:36:42
  • OfStack


<!doctype html><html><head><style type="text/css">
body { background:#000; font:25px/25px  Song typeface ;}
#box { float:left;width:252px;border:#999 20px ridge;color:#9f9;text-shadow:2px 3px 1px #0f0; }
#info { float:left;color:#cfc;padding:24px; }
#next { padding:8px;width:105px;color:#9f9;text-shadow:2px 3px 1px #0f0; }
</style></head><body>
<div id="box"></div><div id="info">NEXT:<div id="next"></div><div id="text"></div></div>
<script type="text/javascript">
var map=eval("["+Array(23).join("0x801,")+"0xfff]");
var tatris=[[0x6600],[0x2222,0xf00],[0xc600,0x2640],[0x6c00,0x4620],[0x4460,0x2e0,0x6220,0x740],[0x2260,0xe20,0x6440,0x4700],[0x2620,0x720,0x2320,0x2700]];
var char={x:"u3000",s:"u25a0",t:"u25a1"};
var keycom={"38":"rotate(1)","40":"down()","37":"move(2,1)","39":"move(0.5,-1)","32":"0;pause=!pause"};
var dia, pos, bak, run, next, pause=false, info={speed:1,lines:0,score:0};
function start(){
    dia=next.d;
    bak=pos={fk:[],y:0,x:4,s:next.s};
    nextdia();
    document.getElementById("next").innerHTML=(next.d[next.s%next.d.length]|0x10000).toString(2).slice(-16).replace(/..../g,"$&<br/>").replace(/1/g,char.t).replace(/0/g,char.x);
    document.getElementById("text").innerHTML="SCORE:"+info.score+"<br/><br/>LINES:"+info.lines+"<br/><br/>SPEED:"+info.speed;
    rotate(0);
    run=setInterval("pause||down()",~~(Math.pow(1.3,12-info.speed)*30+20));
}
function over(){
    document.onkeydown=null;
    alert("GAME OVER");
}
function nextdia(){
    next={d:tatris[~~(Math.random()*7)],s:~~(Math.random()*4)};
}
function update(t){
    bak={fk:pos.fk.slice(0),y:pos.y,x:pos.x,s:pos.s};
    if(t) return;
    for(var i=0,a2=""; i<22; i++)
        a2+=map[i].toString(2).slice(1,-1)+"<br/>";
    for(var i=0,n; i<4; i++)
        if(/([^0]+)/.test(bak.fk[i].toString(2).replace(/1/g,char.t)))
            a2=a2.substr(0,n=(bak.y+i+1)*15-RegExp.$_.length-4)+RegExp.$1+a2.slice(n+RegExp.$1.length);
    document.getElementById("box").innerHTML=a2.replace(/1/g,char.s).replace(/0/g,char.x);
}
function is(){
    for(var i=0; i<4; i++)
        if((pos.fk[i]&map[pos.y+i])!=0) return pos=bak;
}
function rotate(r){
    var f=dia[pos.s=(pos.s+r)%dia.length];
    for(var i=0; i<4; i++)
        pos.fk[i]=(f>>(12-i*4)&15)<<pos.x;
    update(is());
}
function down(){
    ++pos.y;
    if(is()){
        for(var i=0, r=0; i<4 && pos.y+i<22; i++)
            if((map[pos.y+i]|=pos.fk[i])==0xfff){
                map.splice(pos.y+i,1), map.unshift(0x801);
                ++info.lines%20==0 && info.speed++, r++;
            }
        clearInterval(run);
        if(map[1]!=0x801) return over();
        info.score+=~~(Math.pow(r,1.5)*10)+2;
        start();
    }
    update();
}
function move(t,k){
    pos.x+=k;
    for(var i=0; i<4; i++)
        pos.fk[i]*=t;
    update(is());
}
document.onkeydown=function(e){
    eval("pause||"+keycom[(e?e:event).keyCode]);
};
nextdia();
start();
</script></body></html>

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