Js animation effects component lets the picture compose the animation code to share

  • 2020-03-30 01:22:24
  • OfStack


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title> Headless document </title>
  <style>
  .ld_anipic{ position:absolute; width:8px; height:8px; background-color:#ccc;}
 </style>

 <script>
//Ld animation set
//Loaded divID
function ldAni(contain_id,id_flag,start_id){
 this.contain_id=contain_id;
 this.id_flag=id_flag;
 this.start_id=start_id;
 this.a = new Array();
 this.tempa=new Array();
 this.Add_cmd=function(cmd){
  this.a.unshift(cmd);
 };
 this.bakdata=function(){
   this.tempa = this.a.concat();
 };
 this.steprun=function(){
   if (this.a.length < 1) {
    //Restore the array from the copy to the cache for circular display
    //this.a = this.tempa.concat();
    return;
   }

    var x = this.a.pop();
   var cmds = x.toString().split(";"); //Character points
   for (var i = 0; i < cmds.length; i++) {
    if(cmds[i].toString().length>0){
    var d = cmds[i].toString().split(",");
    this.dit(d[0], d[1], d[2], d[3]);
    }
   }
 };
 this.dit=function(objid, cmd, cs1, cs2){

   var obj = null;
   try{
   obj = document.getElementById(this.id_flag + objid);
   }catch(e){}
   //move
   if (cmd == "m") {
   obj.style.left = cs1 + "px";
   obj.style.top = cs2 + "px";
   }
   //"Show" shows the meaning
   else if (cmd == "s") {
   obj.style.display = "block";
   }
   //It's hidden
   else if (cmd == "h") {
   obj.style.display = "none";
   }
   else if(cmd=="a"){
    this.start_id++;
    var atag = document.createElement("a");
    atag.setAttribute("class", "ld_anipic");
    atag.setAttribute("id",this.id_flag + this.start_id);
    document.getElementById(this.contain_id).appendChild(atag);
    try{
     obj = document.getElementById(this.id_flag + this.start_id);
    }catch(e){}
    obj.style.display = "block";
    obj.style.left = cs1 + "px";
    obj.style.top = cs2 + "px";
   }
 }

}
 //The animation speed can be controlled here
 var ani=new ldAni("ld_anicon","ldanim_pic",1);
//7
ani.Add_cmd("1,a,0,0");
ani.Add_cmd("1,a,10,0");
ani.Add_cmd("1,a,20,0");
ani.Add_cmd("1,a,30,0");
ani.Add_cmd("1,a,40,0");
ani.Add_cmd("1,a,50,0");
ani.Add_cmd("1,a,50,10");
ani.Add_cmd("1,a,44,20");
ani.Add_cmd("1,a,39,30");
ani.Add_cmd("1,a,35,40");
ani.Add_cmd("1,a,31,50");
ani.Add_cmd("1,a,29,60");
ani.Add_cmd("1,a,27,70");
ani.Add_cmd("1,a,25,80");
ani.Add_cmd("1,a,23,90");
ani.Add_cmd("1,a,22,100");
ani.Add_cmd("1,a,21,110");
//5
ani.Add_cmd("1,a,70,0");
ani.Add_cmd("1,a,70,10");
ani.Add_cmd("1,a,70,20");
ani.Add_cmd("1,a,70,30");
ani.Add_cmd("1,a,70,40");
ani.Add_cmd("1,a,84,45");
ani.Add_cmd("1,a,96,50");
ani.Add_cmd("1,a,106,55");
ani.Add_cmd("1,a,114,60");
ani.Add_cmd("1,a,120,65");
ani.Add_cmd("1,a,120,70");
ani.Add_cmd("1,a,120,75");
ani.Add_cmd("1,a,120,80");
ani.Add_cmd("1,a,120,85");
ani.Add_cmd("1,a,120,90");
ani.Add_cmd("1,a,114,95");
ani.Add_cmd("1,a,106,100");
ani.Add_cmd("1,a,96,105");
ani.Add_cmd("1,a,84,110");
ani.Add_cmd("1,a,70,110");
ani.Add_cmd("1,a,80,20");
ani.Add_cmd("1,a,90,20");
ani.Add_cmd("1,a,100,20");
ani.Add_cmd("1,a,110,20");
ani.Add_cmd("1,a,120,20");
ani.bakdata();
setInterval("ani.steprun()",50);
 </script>
</head>
<body>
  <div> with js To animate the image by moving it around </div>
  <table>
   <tr>
     <td id="ld_anicon" style=" position:relative; display:inline-block; width:160px;">
        </td>
        <td style="display:inline-block; font-size:250px;">
         SOFT.com
        </td>
    </tr>
   </table>
</body>
</html>


Related articles: