Javascript snake full version of the source code
- 2020-03-30 00:46:45
- OfStack
Javascript snake full version full comments, object-oriented
<html>
<head>
<title> snake Snake v2.4</title>
<style>
body{
font-size:9pt;
}
table{
border-collapse: collapse;
border:solid #333 1px;
}
td{
height: 10px;
width: 10px;
font-size: 0px;
}
.filled{
background-color:blue;
}
</style>
</head>
<script>
function $(id){return document.getElementById(id);}
/**************************************************************
* javascript snake v2.4 <br />
* v2.4 Fixed a bug where snake body colors could move with the snake
**************************************************************/
//Greedy snake
var Snake = {
tbl: null,
body: [],
//The current direction of movement is 0,1,2,3, which means up, right, down and left respectively. Press the keyboard direction key to change it
direction: 0,
//The timer
timer: null,
// speed
speed: 250,
//Has it been suspended
paused: true,
// The number of rows
rowCount: 30,
// The number of columns
colCount: 30,
//Initialize the
init: function(){
var colors = ['red','orange','yellow','green','blue','purple','#ccc'];
this.tbl = $("main");
var x = 0;
var y = 0;
var colorIndex = 0;
//Produces the initial direction of movement
this.direction = Math.floor(Math.random()*4);
//Construct a table
for(var row=0;row<this.rowCount;row++){
var tr=this.tbl.insertRow(-1);
for(var col=0;col<this.colCount;col++) {
var td=tr.insertCell(-1);
}
}
//Generates 20 loose nodes
for(var i=0; i<10; i++){
x = Math.floor(Math.random()*this.colCount);
y = Math.floor(Math.random()*this.rowCount);
colorIndex = Math.floor(Math.random()*7);
if(!this.isCellFilled(x,y)){
this.tbl.rows[y].cells[x].style.backgroundColor = colors[colorIndex];
}
}
//Produce the snake
while(true){
x = Math.floor(Math.random()*this.colCount);
y = Math.floor(Math.random()*this.rowCount);
if(!this.isCellFilled(x,y)){
this.tbl.rows[y].cells[x].style.backgroundColor = "black";
this.body.push({x:x,y:y,color:'black'});
break;
}
}
this.paused = true;
//Add keyboard events
document.onkeydown= function(e){
if (!e)e=window.event;
switch(e.keyCode | e.which | e.charCode){
case 13: {
if(Snake.paused){
Snake.move();
Snake.paused = false;
}
else{
//If there is no pause, stop moving
Snake.pause();
Snake.paused = true;
}
break;
}
case 37:{//left
//Stop the snake from walking backwards
if(Snake.direction==1){
break;
}
Snake.direction = 3;
break;
}
case 38:{//up
//The shortcut key works here
if(event.ctrlKey){
Snake.speedUp(-20);
break;
}
if(Snake.direction==2){//Stop the snake from walking backwards
break;
}
Snake.direction = 0;
break;
}
case 39:{//right
if(Snake.direction==3){//Stop the snake from walking backwards
break;
}
Snake.direction = 1;
break;
}
case 40:{//down
if(event.ctrlKey){
Snake.speedUp(20);
break;
}
if(Snake.direction==0){//Stop the snake from walking backwards
break;
}
Snake.direction = 2;
break;
}
}
}
},
// mobile
move: function(){
this.timer = setInterval(function(){
Snake.erase();
Snake.moveOneStep();
Snake.paint();
}, this.speed);
},
//Move a body segment
moveOneStep: function(){
if(this.checkNextStep()==-1){
clearInterval(this.timer);
alert("Game over!/nPress Restart to continue.");
return;
}
if(this.checkNextStep()==1){
var _point = this.getNextPos();
var _x = _point.x;
var _y = _point.y;
var _color = this.getColor(_x,_y);
this.body.unshift({x:_x,y:_y,color:_color});
//Because one food is eaten, another food is produced
this.generateDood();
return;
}
//window.status = this.toString();
var point = this.getNextPos();
//Keep the color of the first section
var color = this.body[0].color;
//The color moves forward
for(var i=0; i<this.body.length-1; i++){
this.body[i].color = this.body[i+1].color;
}
//Snake tail minus a section, snake tail plus a section, to show the snake forward effect
this.body.pop();
this.body.unshift({x:point.x,y:point.y,color:color});
//window.status = this.toString();
},
//Where will the search take you next
pause: function(){
clearInterval(Snake.timer);
this.paint();
},
getNextPos: function(){
var x = this.body[0].x;
var y = this.body[0].y;
var color = this.body[0].color;
// upward
if(this.direction==0){
y--;
}
// To the right
else if(this.direction==1){
x++;
}
// down
else if(this.direction==2){
y++;
}
// To the left
else{
x--;
}
//Return a coordinate
return {x:x,y:y};
},
//Check what is the next step to move to
checkNextStep: function(){
var point = this.getNextPos();
var x = point.x;
var y = point.y;
if(x<0||x>=this.colCount||y<0||y>=this.rowCount){
return -1;//Touch the boundary, game over
}
for(var i=0; i<this.body.length; i++){
if(this.body[i].x==x&&this.body[i].y==y){
return -1;//Touch your body, game over
}
}
if(this.isCellFilled(x,y)){
return 1;//There is something
}
return 0;// clearing
},
//Erase the snake
erase: function(){
for(var i=0; i<this.body.length; i++){
this.eraseDot(this.body[i].x, this.body[i].y);
}
},
//Draw a snake body
paint: function(){
for(var i=0; i<this.body.length; i++){
this.paintDot(this.body[i].x, this.body[i].y,this.body[i].color);
}
},
//Erase the section
eraseDot: function(x,y){
this.tbl.rows[y].cells[x].style.backgroundColor = "";
},
paintDot: function(x,y,color){
this.tbl.rows[y].cells[x].style.backgroundColor = color;
},
//I get a color in coordinates
getColor: function(x,y){
return this.tbl.rows[y].cells[x].style.backgroundColor;
},
//Used for debugging
toString: function(){
var str = "";
for(var i=0; i<this.body.length; i++){
str += "x:" + this.body[i].x + " y:" + this.body[i].y + " color:" + this.body[i].color + " - ";
}
return str;
},
//Check if a coordinate point is filled
isCellFilled: function(x,y){
if(this.tbl.rows[y].cells[x].style.backgroundColor == ""){
return false;
}
return true;
},
//Start all over again
restart: function(){
if(this.timer){
clearInterval(this.timer);
}
for(var i=0; i<this.rowCount;i++){
this.tbl.deleteRow(0);
}
this.body = [];
this.init();
this.speed = 250;
},
// To speed up
speedUp: function(time){
if(!this.paused){
if(this.speed+time<10||this.speed+time>2000){
return;
}
this.speed +=time;
this.pause();
this.move();
}
},
//Produce food.
generateDood: function(){
var colors = ['red','orange','yellow','green','blue','purple','#ccc'];
var x = Math.floor(Math.random()*this.colCount);
var y = Math.floor(Math.random()*this.rowCount);
var colorIndex = Math.floor(Math.random()*7);
if(!this.isCellFilled(x,y)){
this.tbl.rows[y].cells[x].style.backgroundColor = colors[colorIndex];
}
}
};
</script>
<body onload="Snake.init();">
/*************************************************************<br />
* javascript snake v2.4<br />
**************************************************************/<br />
<table id="main" border="1" cellspacing="0" cellpadding="0"></table>
<input type="button" id="btn" value=" start / suspended " /> Click or press the left button Enter start / Pause the game <br />
<input type="button" id="reset" value="Start all over again" /><br />
<input type="button" id="upSpeed" value=" To speed up " /> Click or press the left button Ctrl + Write to accelerate <br />
<input type="button" id="downSpeed" value=" Slow down " /> Click or press the left button Ctrl + Left to slow down
<script>
$('btn').onclick = function(){
if(Snake.paused){
Snake.move();
Snake.paused = false;
}
else{
Snake.pause();
Snake.paused = true;
}
};
$("reset").onclick = function(){
Snake.restart();
this.blur();
};
$("upSpeed").onclick = function(){
Snake.speedUp(-20);
};
$("downSpeed").onclick = function(){
Snake.speedUp(20);
};
</script>
</body>
</html>