JS implementation of multi object buffer motion instance code
- 2020-03-30 00:40:03
- OfStack
Effect:
< img border = 0 SRC = "/ / img.jbzj.com/file_images/article/201311/20131129164920343.gif" >
Ideas:
Using the setInterval timer to move, offsetWidth to change the width, and using onmouseover to buffer the end point and the selected DIV into the parameters.
Code:
<head runat="server">
<title></title>
<style type="text/css">
div
{
width: 100px;
height: 50px;
background: #0000FF;
margin: 10px;
}
</style>
<script type="text/javascript">
window.onload = function () {
var oDiv = document.getElementsByTagName('div');
for (var i = 0; i < oDiv.length; i++) {
oDiv[i].timer = null; //Buy a DIV to make a tag to close the corresponding DIV timer
oDiv[i].onmouseover = function () {
move(this, 400); //Output parameters to timer
}
oDiv[i].onmouseout = function () {
move(this, 100);
}
}
};
function move(div, end) {
clearInterval(div.timer);
div.timer = setInterval(function () {
var speed = (end - div.offsetWidth) / 5; //(endpoint - width to travel)/scaling factor =DIV speed
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed); //If you round the decimal, you round the carry
if (div.offsetWidth == end) { //Turn off the timer when you reach the finish line
clearInterval(div.timer);
}
else {
div.style.width = div.offsetWidth + speed + 'px'; //Move the width of DIV
}
}, 30)
}
</script>
</head>
<body>
<div>
</div>
<div>
</div>
<div>
</div>
</body>