Android developed a method for loading images
- 2020-06-19 11:43:25
- OfStack
An example of Android's image loading method is presented. Share to everybody for everybody reference. The specific analysis is as follows:
To load images on the network, you need to configure network access permissions in manifest, as follows:
< uses-permission android:name="android.permission.INTERNET" / >
If this permission is not configured, an error is reported: unknown host exception.
package com.example.loadimgfromweb;
import java.io.InputStream;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.AsyncTask;
import android.os.Bundle;
import android.view.Menu;
import android.widget.ImageView;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ImageView v = (ImageView) findViewById(R.id.imageView1);
String url = "http://minimg.hexun.com/i1.hexunimg.cn/2011-11-07/134970028_200x150.jpg";
new DownLoadImage(v).execute(url);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public class DownLoadImage extends AsyncTask<String, Void, Bitmap> {
ImageView imageView;
public DownLoadImage(ImageView imageView) {
this.imageView = imageView;
}
@Override
protected Bitmap doInBackground(String... urls) {
String url = urls[0];
Bitmap tmpBitmap = null;
try {
InputStream is = new java.net.URL(url).openStream();
tmpBitmap = BitmapFactory.decodeStream(is);
} catch (Exception e) {
e.printStackTrace();
}
return tmpBitmap;
}
@Override
protected void onPostExecute(Bitmap result) {
imageView.setImageBitmap(result);
}
}
}
In the above example, AsyncTask is used to interact with the front-end user interface. Avoid long loading time, which will affect the interactivity of the interface.
If you want to load a local image, go straight to:
ImageView v = (ImageView) findViewById(R.id.imageView1);
v.setImageResource(R.drawable.apic);
When loading images using AsyncTask, you can also save them locally:
@Override
protected Bitmap doInBackground(String... urls) {
String url = urls[0];
Bitmap tmpBitmap = null;
try {
InputStream is = new java.net.URL(url).openStream();
URL u = new URL(url);
HttpURLConnection conn = (HttpURLConnection) u.openConnection();
Bitmap bitmap = BitmapFactory.decodeStream(is);
// Determine if there is a memory card
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
// Save the image locally
File sdCardDir = Environment.getExternalStorageDirectory();
String fileName = "a.jpg";
String filePath = sdCardDir + "/" + fileName;
FileOutputStream fos = new FileOutputStream(filePath);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
}
// Close the stream
is.close();
conn.disconnect();
return bitmap;
} catch (Exception e) {
e.printStackTrace();
}
return tmpBitmap;
}
Hopefully, this article has helped you with your Android programming.