C flying chess small program design code

  • 2021-11-10 10:35:45
  • OfStack

Flying chess game everyone should have played, how to use C # language to write, this example for everyone to share the flying chess C # implementation code, for your reference, the specific content is as follows


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Pachee
{
 class Program
 {
  #region  Static field 
  //  Number of checkpoints 
  public static int[] Maps = new int[100];
  //  Player coordinates 
  public static int[] PlayerPos = new int[2];
  //  Player name 
  public static string[] PlayerNames = new string[2];
  //  Determine whether the player pauses 
  public static bool[] Flags = new bool[2];
  #endregion

  /// <summary>
  ///  Output game head 
  /// </summary>
  public static void ShowGame()
  {
   Console.ForegroundColor = ConsoleColor.Green;
   Console.WriteLine("****************************");
   Console.ForegroundColor = ConsoleColor.Blue;
   Console.WriteLine("****************************");
   Console.ForegroundColor = ConsoleColor.White;
   Console.WriteLine("***C# Basic Exercise: Flying Chess ***");
   Console.ForegroundColor = ConsoleColor.Yellow;
   Console.WriteLine("****************************");
   Console.ForegroundColor = ConsoleColor.Red;
   Console.WriteLine("****************************");
  }
  /// <summary>
  ///  Accept the game name input by the user and judge whether it is legal or not 
  /// </summary>
  /// <returns> Game name </returns>
  public static string[] InputPlayerNames()
  {
   PlayerNames[0] = "";
   PlayerNames[1] = "";
   Console.ForegroundColor = ConsoleColor.White;
   while (PlayerNames[0] == "")
   {
    Console.Write("Please enter the name of game A player: ");
    PlayerNames[0] = Console.ReadLine().Trim();
    if (PlayerNames[0] == "")
    {
     Console.WriteLine("A player name cannot be empty, please enter again.");
     continue;
    }
    break;
   }
   while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
   {
    Console.Write("Please enter the name of game B player: ");
    PlayerNames[1] = Console.ReadLine().Trim();
    if (PlayerNames[1] == "")
    {
     Console.WriteLine("B player name cannot be empty, please enter again.");
     continue;
    }
    else if (PlayerNames[1] == PlayerNames[0])
    {
     Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
     continue;
    }
    break;
   }
   return PlayerNames;
  }
  /// <summary>
  ///  Initialize the map and change the default map coordinate type 
  /// 0 : Square 
  /// 1 Roulette 
  /// 2 Landmines 
  /// 3 : Pause 
  /// 4 Tunnels 
  /// </summary>
  public static void InitailMap()
  {
   #region  Roulette 
   int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
   for (int i = 0; i < luckTrun.Length; i++)
   {
    Maps[luckTrun[i]] = 1;
   }
   #endregion

   #region  Mines 
   int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
   for (int i = 0; i < landMine.Length; i++)
   {
    Maps[landMine[i]] = 2;
   }
   #endregion

   #region  Suspend 
   int[] pause = { 9, 27, 60, 93 };
   for (int i = 0; i < pause.Length; i++)
   {
    Maps[pause[i]] = 3;
   }
   #endregion

   #region  Tunnel 
   int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
   for (int i = 0; i < timeTunnel.Length; i++)
   {
    Maps[timeTunnel[i]] = 4;
   }
   #endregion
  }
  /// <summary>
  ///  Sets the type of current coordinates 
  /// </summary>
  /// <param name="i"> Coordinates </param>
  /// <returns> Coordinate type </returns>
  public static string DrawStringMap(int i)
  {
   string str = null;
   if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
   {
    str = "<>";
   }
   else if (PlayerPos[0] == i)
   {
    str = " A ";
   }
   else if (PlayerPos[1] == i)
   {
    str = " B ";
   }
   else
   {
    switch (Maps[i])
    {
     case 0:
      Console.ForegroundColor = ConsoleColor.Yellow;
      str = " - ";
      break;
     case 1:
      Console.ForegroundColor = ConsoleColor.Blue;
      str = " ◎ ";
      break;
     case 2:
      Console.ForegroundColor = ConsoleColor.Green;
      str = " The ";
      break;
     case 3:
      Console.ForegroundColor = ConsoleColor.Red;
      str = " ▲ ";
      break;
     case 4:
      Console.ForegroundColor = ConsoleColor.Cyan;
      str = " In fact, in fact, the ";
      break;
    }
   }
   return str;
  }
  /// <summary>
  ///  Generate all coordinates 
  /// </summary>
  public static void DrawMap()
  {
   Console.WriteLine("Legend: LuckTrun< ◎ > landMine< The > Pause< ▲ > timeTunnel< In fact, in fact, the >");

   #region  No. 1 1 Row 
   for (int i = 0; i < 30; i++)
   {
    Console.Write(DrawStringMap(i));
   }
   Console.WriteLine();
   #endregion

   #region  No. 1 1 Vertical 
   for (int i = 30; i < 35; i++)
   {
    for (int j = 0; j <= 28; j++)
    {
     Console.Write(" ");
    }
    Console.Write(DrawStringMap(i));
    Console.WriteLine();
   }
   #endregion

   #region  No. 1 2 Row 
   for (int i = 64; i >= 35; i--)
   {
    Console.Write(DrawStringMap(i));
   }
   Console.WriteLine();
   #endregion

   #region  No. 1 2 Vertical 
   for (int i = 65; i < 70; i++)
   {
    Console.WriteLine(DrawStringMap(i));
   }
   #endregion

   #region  No. 1 3 Row 
   for (int i = 70; i <= 99; i++)
   {
    Console.Write(DrawStringMap(i));
   }
   Console.WriteLine();
   #endregion
  }
  /// <summary>
  ///  Judge whether the coordinates are out of range 
  /// </summary>
  public static void ChangePos()
  {
   #region Player A
   if (PlayerPos[0] < 0)
   {
    PlayerPos[0] = 0;
   }
   if (PlayerPos[0] > 99)
   {
    PlayerPos[0] = 99;
   }
   #endregion

   #region Player B
   if (PlayerPos[1] < 0)
   {
    PlayerPos[1] = 0;
   }
   if (PlayerPos[1] > 99)
   {
    PlayerPos[1] = 99;
   }
   #endregion
  }
  /// <summary>
  ///  When you step on the wheel, select the function 
  /// </summary>
  /// <param name="input"> Player's choice </param>
  /// <param name="player"> Player logo </param>
  public static void PlayerSelect(string input, int player)
  {
   while (true)
   {
    if (input == "1")
    {
     Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
     int temp = PlayerPos[player];
     PlayerPos[player] = PlayerPos[1 - player];
     PlayerPos[1 - player] = temp;
     Console.WriteLine("Swap complete, press any key continue.");
     Console.ReadKey(true);
     break;
    }
    else if (input == "2")
    {
     Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
     PlayerPos[1 - player] -= 6;
     Console.ReadKey(true);
     break;
    }
    else
    {
     Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
     input = Console.ReadLine();
    }
   }
  }
  /// <summary>
  ///  Play a game 
  /// </summary>
  /// <param name="player"> Player identification bit </param>
  public static void PlayGame(int player)
  {
   Random r = new Random();
   int next = r.Next(1, 7);
   Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
   Console.ReadKey(true);
   Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
   PlayerPos[player] += next;
   ChangePos();
   Console.ReadKey(true);
   Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
   Console.ReadKey(true);
   Console.WriteLine("{0} action complete.", PlayerNames[player]);
   Console.ReadKey(true);
   // Player A  It is possible to step on:  Player B , boxes, roulette, mines, moratoriums, tunnels 
   if (PlayerPos[player] == PlayerPos[1 - player])
   {
    Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
    PlayerPos[1 - player] -= 6;
    Console.ReadKey(true);
   }
   else
   {
    switch (Maps[PlayerPos[player]])
    {
     case 0:
      Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
      Console.ReadKey(true);
      break;
     case 1:
      Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
      string input = Console.ReadLine().Trim();
      PlayerSelect(input, player);
      Console.ReadKey(true);
      break;
     case 2:
      Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
      PlayerPos[player] -= 6;
      Console.ReadKey(true);
      break;
     case 3:
      Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
      Console.ReadKey(true);
      Flags[player] = true;
      break;
     case 4:
      Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
      PlayerPos[player] += 10;
      Console.ReadKey();
      break;
    }
   }
   ChangePos();
   Console.Clear();
   DrawMap();
  }
  static void Main(string[] args)
  {
   ShowGame();
   InputPlayerNames();
   Console.WriteLine("Player {0} is A.", PlayerNames[0]);
   Console.WriteLine("Player {0} is B.", PlayerNames[1]);
   InitailMap();
   DrawMap();

   while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
   {
    #region A
    if (Flags[0] == false)
    {
     PlayGame(0);
    }
    else
    {
     Flags[0] = false;
    }
    #endregion
    #region B
    if (Flags[1] == false)
    {
     PlayGame(1);
    }
    else
    {
     Flags[1] = false;
    }
    #endregion
   }
   #region  Judge the player's victory 

   if (PlayerPos[0] == 99)
   {
    Console.Clear();
    Console.WriteLine("Player {0} Win.", PlayerNames[0]);
   }
   if (PlayerPos[1] == 99)
   {
    Console.Clear();
    Console.WriteLine("Player {0} Win.", PlayerNames[1]);
   }
   #endregion

   Console.ReadKey();
  }
 }
}

Related articles: