C simple method for generating thumbnails
- 2021-01-03 21:01:46
- OfStack
This article shows an example of how C# can simply generate thumbnails. Share to everybody for everybody reference. Specific implementation methods are as follows:
/// <summary>
/// Generate thumbnails
/// </summary>
/// <param name="originalImagePath"> Source map path (physical path) </param>
/// <param name="thumbnailPath"> Thumbnail path (physical path) </param>
/// <param name="width"> Thumbnail width </param>
/// <param name="height"> Thumbnail height </param>
/// <param name="mode"> How to generate thumbnails </param>
public static void MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode)
{
Image originalImage = Image.FromFile(originalImagePath);
int towidth = width;
int toheight = height;
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
switch (mode)
{
case "HW":// Specify height and width scaling (possible distortion)
break;
case "W":// Specify width and height proportionally
toheight = originalImage.Height * width/originalImage.Width;
break;
case "H":// Specify height and width in proportion
towidth = originalImage.Width * height/originalImage.Height;
break;
case "Cut":// Specified height and width cut (without deformation)
if((double)originalImage.Width/(double)originalImage.Height > (double)towidth/(double)toheight)
{
oh = originalImage.Height;
ow = originalImage.Height*towidth/toheight;
y = 0;
x = (originalImage.Width - ow)/2;
}
else
{
ow = originalImage.Width;
oh = originalImage.Width*height/towidth;
x = 0;
y = (originalImage.Height - oh)/2;
}
break;
default :
break;
}
// new 1 a bmp The picture
Image bitmap = new System.Drawing.Bitmap(towidth,toheight);
// new 1 A drawing board
Graphics g = System.Drawing.Graphics.FromImage(bitmap);
// Set up a high quality interpolation
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
// Set high quality , Low speed presents smoothness
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
// Empty the canvas and fill it with a transparent background color
g.Clear(Color.Transparent);
// Draws the specified part of the original image at the specified location and at the specified size
g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight),
new Rectangle(x, y, ow,oh),
GraphicsUnit.Pixel);
try
{
// In order to jpg Format to save thumbnails
bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch(System.Exception e)
{
throw e;
}
finally
{
originalImage.Dispose();
bitmap.Dispose();
g.Dispose();
}
}
Hopefully this article has helped you with your C# programming.