Two debug methods in C are introduced
- 2020-12-22 17:45:16
- OfStack
Type 1: You need to change the debugging method to debug
The code is wrapped in #if DEBUG
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace SplitPackage
{
public static class EnvConfig
{
static EnvConfig()
{
#if DEBUG
ToolsPath = @"D:\workspace\shopstyle\tool";
#else
ToolsPath = Environment.CurrentDirectory;
#endif
int rootIdx = ToolsPath.LastIndexOf(@"\");
if (rootIdx > 0)
{
RootPath = ToolsPath.Substring(0, rootIdx);
}
}
public static string ToolsPath { get; private set; }
public static string TmplateFile { get { return Path.Combine(ToolsPath, @"template\default.pm"); } }
public static string RootPath { get; private set; }
public static string ModulePath { get { return Path.Combine(RootPath, "module"); } }
public static string ConfigPath { get { return Path.Combine(RootPath, "conf"); } }
}
}
The second:
Using macro definitions
#define DEBUG// C# macro definitions must appear before all code. Currently, we only make the DEBUG macro valid.
using System.Diagnostics; // This package must be included
#define DEBUG
using System.Diagnostics;
namespace TestConsole
{
class ToolKit
{
[ConditionalAttribute("LI")] // Attribute A long notation for names
[ConditionalAttribute("DEBUG")]
public static void Method1() { Console.WriteLine("Created By Li, Buged.11"); }
[ConditionalAttribute("LI")]
[ConditionalAttribute("NOBUG")]
public static void Method2() { Console.WriteLine("Created By Li, NoBug."); }
[Conditional("ZHANG")] // Attribute Short notation for names
[Conditional("DEBUG")]
public static void Method3() { Console.WriteLine("Created By Zhang, Buged.11"); }
[Conditional("ZHANG")]
[Conditional("NOBUG")]
public static void Method4() { Console.WriteLine("Created By Zhang, NoBug."); }
}
static void Main(string[] args)
{
ToolKit.Method1();
ToolKit.Method2();
ToolKit.Method3();
ToolKit.Method4();
}
}
}