Multi producer multi consumer synchronization problem based on C
- 2020-09-28 09:07:10
- OfStack
This article illustrates multi-producer and multi-consumer synchronization based on C# and shares it with you for your reference. The specific code is as follows:
// Multiple producers and multiple consumers can produce n The situation of the products
using System;
using System.Threading;
public class HoldIntegerSynchronized{
private int[] buffer; // The buffer
private int occupiedBufferCount = 0;
private int readPosition = 0 , writePosition = 0;
// Under the 1 Three read and write locations
public HoldIntegerSynchronized(int capacity){
buffer = new int[capacity];
}
public int BufferSize{
get{
return buffer.Length;
}
}
public int Buffer{
get{
int bufferCopy;
// lock
lock(this){
while(occupiedBufferCount == 0){ // Multiple consumers, so use this instead while
Console.WriteLine(Thread.CurrentThread.Name + " tries to read. ");
DisplayState("Buffer Empty. " + Thread.CurrentThread.Name + " waits.");
Monitor.Wait(this);
// Release the producer waiting outside the critical zone. Let him come " production "
// 1 Until the producer has finished producing, the call is made Monitor.PauseAll()
// In order to continue to execute , At this point, the consumer is automatically reacquired this The lock
}
--occupiedBufferCount;
bufferCopy = buffer[readPosition];
readPosition = (readPosition + 1) % buffer.Length;
DisplayState(Thread.CurrentThread.Name + " reads " + bufferCopy);
// Notice, let waiting Producer thread Enter the Started state , If the producer is outside the critical section, he will still be outside the critical section after this sentence is executed
Monitor.PulseAll(this);
// Release the lock
}//lock
return bufferCopy;
}
set{
// lock
lock(this){
while(occupiedBufferCount == buffer.Length){
Console.WriteLine(Thread.CurrentThread.Name + " tries to write. ");
DisplayState("Buffer Full. " + Thread.CurrentThread.Name + " waits.");
Monitor.Wait(this);
// Wait for consumer clearance outside critical zone, let him come " consumption "
// 1 Until the consumer calls Monitor.Pause()
// Can continue to execute, at this point, the producer automatically regain this The lock
}
buffer[writePosition] = value;
++occupiedBufferCount;
writePosition = (writePosition + 1) % buffer.Length;
DisplayState(Thread.CurrentThread.Name + " writes " + value);
// Notice, Wait The state of the consumers Enter the Started state , If the consumer is outside the critical section, he will still be outside the critical section after this sentence is executed
Monitor.PulseAll(this);
// Release the lock
}
}
}
public void DisplayState(string operation){
Console.Write("{0,-35}",operation);
for(int i = 0; i < BufferSize; i++ ){
int a = readPosition;
int b = writePosition;
if( a <= i && i < b) {
Console.Write("{0,-9}",buffer[i]);
}else if( b < a && !( b <= i && i < a ) ){
Console.Write("{0,-9}",buffer[i]);
}else if( occupiedBufferCount == BufferSize){
Console.Write("{0,-9}",buffer[i]);
}else{
Console.Write("{0,-9}","");
}
}
Console.WriteLine("{0}/r/n",occupiedBufferCount);
}
}
class Producer{
private HoldIntegerSynchronized sharedLocation;
private Random randomSleepTime;
public Producer(HoldIntegerSynchronized shared,Random random){
sharedLocation = shared;
randomSleepTime = random;
}
public void Produce(){
for (int count=0; count<3; count++) {
Thread.Sleep(randomSleepTime.Next(1,2000));
sharedLocation.Buffer = randomSleepTime.Next(5,10);
}
Console.WriteLine(Thread.CurrentThread.Name + " done producing./r/nTerminating " + Thread.CurrentThread.Name + "./r/n");
}
}
class Consumer{
private HoldIntegerSynchronized sharedLocation;
private Random randomSleepTime;
public Consumer(HoldIntegerSynchronized shared,Random random){
sharedLocation = shared;
randomSleepTime = random;
}
public void Consume(){
int sum = 0;
for (int count=0; count<4; count++) {
Thread.Sleep(randomSleepTime.Next(1,2000));
sum += sharedLocation.Buffer;
}
Console.WriteLine(Thread.CurrentThread.Name + " read values totaling:" + sum + "/r/nTerminating " + Thread.CurrentThread.Name + ".");
}
}
class SharedCell{
static void Main(string[] args){
HoldIntegerSynchronized holdInteger = new HoldIntegerSynchronized(5);
Random random = new Random();
Thread[] producerThreads = new Thread[4];
Thread[] consumerThreads = new Thread[3];
Console.Write("{0,-35}","Operation");
for(int i = 0;i < holdInteger.BufferSize;i++){
Console.Write("{0,-9}","Elem " + i);
}
Console.WriteLine("Occupied Count/r/n");
for(int i = 0; i < producerThreads.Length;i++){
Producer producer = new Producer(holdInteger,random);
producerThreads[i] = new Thread(new ThreadStart(producer.Produce));
producerThreads[i].Name = "Producer No." + i;
}
for(int i = 0; i < consumerThreads.Length;i++){
Consumer consumer = new Consumer(holdInteger,random);
consumerThreads[i] = new Thread(new ThreadStart(consumer.Consume));
consumerThreads[i].Name = "Consumer No." + i;
}
for(int i = 0; i < producerThreads.Length;i++){
producerThreads[i].Start();
}
for(int i = 0; i < consumerThreads.Length;i++){
consumerThreads[i].Start();
}
}
}
I hope this article has helped you with your C# programming.