Using multithreaded handle to set the implementation of the busy state of the mouse
- 2020-05-17 06:12:47
- OfStack
When we are reading data, or when we are processing a large amount of data, we may need to set the mouse to busy state and wait for the return result. The following code can help with this:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace CursorThread
{
public partial class Form1 : Form
{
public delegate int DoSomethingDelegate(int data);
public Form1()
{
InitializeComponent();
}
static int DoSomething(int data)
{
/// <sumary>
/// Do something in this method
/// </sumary>
Thread.Sleep(300);
return data++;
}
private void button1_Click(object sender, EventArgs e)
{
this.Cursor = Cursors.Default;
DoSomethingDelegate d = DoSomething;
IAsyncResult ar = d.BeginInvoke(100,null, null);
while (true)
{
this.Cursor = Cursors.WaitCursor;
if(ar.AsyncWaitHandle.WaitOne(50, false))
{
this.Cursor = Cursors.Arrow;
break;
}
}
//Get the result
int result = d.EndInvoke(ar);
MessageBox.Show(result.ToString());
}
}
}
After clicking the mouse, the mouse will become busy 1 and wait for the DoSomething method call to finish, then return to the arrow state.
You can also do this:
// Set the status of the cursor
this.Cursor = Cursor.Busy;
// Do Something
// Set the status of the cursor
this.Cursor = Cursor.Arrow;
If you cannot use the this keyword when calling a method, you can do this:
private void Method()
{
Curosor.Current = Cursor.WaitCursor;
/// Do Something
Cursor.Current = Cursor.Arrow;
}