C++ object oriented implementation of gobang game

  • 2020-04-02 02:59:50
  • OfStack

Try to incorporate object-oriented ideas into your programs

ChessBoard. H


//ChessBoard.h
#pragma once
#define ROW 15
#define COL 15
#include<iostream>
using namespace std;
 
class ChessBoard//A board
{
public:
  char m_cSquare[ROW][COL];  
public:
  ChessBoard();
  void show();  
};

ChessBoard. CPP


//ChessBoard.cpp
#include"ChessBoard.h"
 
ChessBoard::ChessBoard()  
{  
  for(int i=1;i<ROW-1;i++)
    for(int j=1;j<COL-1;j++)
      m_cSquare[i][j]=' ';
  for(int j=0;j<COL;j++)
    m_cSquare[0][j]=m_cSquare[ROW-1][j]='-';
  for(int i=1;i<ROW;i++)
    m_cSquare[i][0]=m_cSquare[i][COL-1]='|';  
}
 
void ChessBoard::show()
{
  system("cls"); 
  for(int i=0;i<ROW;i++)
  {  for(int j=0;j<COL;j++)
      cout<<m_cSquare[i][j]<<' ';//Here "<<"" is important so that the ROW*COL output on the screen is square
    cout<<endl;
  }
}

Player. H


//Player.h
#pragma once
//Macros define four directions in which to detect whether the five particles are connected or not
#define HORIZON     0
#define VERTICAL      1
#define LEFTBOTTOMTORIGHTTOP  2
#define LEFTTOPTORIGHTBOTTOM  3
 
#include"ChessBoard.h"
#include<iostream>
using namespace std;
#include<string>
 
class Player
{
private:
  string m_name;
  char m_chessType;
  int m_x;
  int m_y;
  ChessBoard* m_ptBoard;
public:
  Player(string name,char chessType):m_name(name),m_chessType(chessType),m_ptBoard(NULL){}
  void attachToBoard(ChessBoard* ptBoard){m_ptBoard=ptBoard;}
  bool isInChessBoard(int x,int y);
  bool isLine(int x,int y);
  bool isWin();
  void setChess();
};

Player. CPP


//Player.cpp
#include"Player.h"
 
bool Player::isInChessBoard(int x,int y)
{
  if(x<ROW-1 && x>0 && y<COL-1 && y>0)
    return true;
  else
    return false;
}

bool Player::isLine(int x,int y)
{
  for(int direc=HORIZON;direc<=LEFTTOPTORIGHTBOTTOM;direc++)//Four directions, quick fix
  {
    int tempX,tempY,cnt=1;//CNT: the number of pieces of the same type in a row, up to five, that side wins
    for(int i=-4;i<=4;i++)
    {
      if(i==0)continue;//So if I go through the loop, I'm not doing anything, right
      switch(direc)
      {
      case HORIZON:
        tempX=x;  tempY=y+i;   break;
      case VERTICAL: 
        tempX=x+i; tempY=y;    break;
      case LEFTBOTTOMTORIGHTTOP:
        tempX=x-i; tempY=y+i;   break;
      case LEFTTOPTORIGHTBOTTOM:
        tempX=x+i; tempY=y+i;   break;
      }
      if(isInChessBoard(tempX,tempY) && m_ptBoard->m_cSquare[tempX][tempY]==m_chessType)
        cnt++;
      else
        cnt=0;
      if(cnt==5)//Abital into line
        return true;
    }
  }return false;
}
 
void Player::setChess()
{  
  cout<<" Please enter player "<<m_name<<" the x Coordinates and y Coordinates: "<<endl;
  cin>>m_x>>m_y;
  while(cin.fail() || m_ptBoard->m_cSquare[m_x][m_y]!=' ')//The input is not an int or an existing chess piece in this position
  {
    cout<<" Incorrect input. Please enter player again "<<m_name<<" the x Coordinates and y Coordinates: "<<endl;
    cin.clear();  //Clear fail state
    cin.sync();  //Clear buffer
    cin>>m_x>>m_y;
  }
  if(isInChessBoard(m_x,m_y))
    m_ptBoard->m_cSquare[m_x][m_y]=m_chessType; 
}
 
bool Player::isWin()
{  
  return isLine(m_x,m_y)?true:false;
}

The main. CPP


//main.cpp
#include"ChessBoard.h"
#include"Player.h"
 
int main()
{
  ChessBoard board;  
  Player playA("aaa",'*');//Player aaa's pieces are '*'
  playA.attachToBoard(&board);
  Player playB("bbb",'#');//The chess piece shape of player BBB is '#'
  playB.attachToBoard(&board);  
  board.show();
  while(1)
  {
    playA.setChess();//Player A puts down A piece
    if(playA.isWin())
    {  cout<<"Winer!"; break;}    
    board.show();
 
    playB.setChess();//Player B puts down a piece
    if(playB.isWin())
    {  cout<<"Winer!"; break;}  
    board.show();
  }
  return 1;
}

The above is all the content of this article, I hope to be able to help you master C++.


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