C language control Taiwan version of 2048 small game
- 2020-04-02 02:59:23
- OfStack
Effect is not good, excuse me, have nothing to write a!!
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
// console width
#define CONSOLE_WIDTH 80
#define BOX_WIDTH 10
int BOX[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}};
// the console output handle
HANDLE c_handle;
void setCursorPosition(short x, short y) {
static COORD c;
c.X = x;
c.Y = y;
SetConsoleCursorPosition(c_handle, c);
}
void drawTheGameBox() {
printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
}
int random() {
int i = 0, j = 0, _index = 0, rrr = 0;
int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
srand((unsigned)time(NULL));
// rand()
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) {
rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);
}
}
}
if(_index == 0) {
return -1;
}
return rand_arr[rand() % _index];
}
int* alogs(int item[]) {
int i = 0, j = 0;
int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};
for(i = 0; i < 4; i ++) {
if(item[i] != 0) {
tep[j ++] = item[i];
}
}
for(i = 0; i < 3; i ++) {
if(tep[0] == 0) break;
if(tep[i] == tep[i + 1]) {
tep[i] *= 2;
tep[i + 1] = 0;
}
}
j = 0;
for(i = 0; i < 4; i ++) {
if(tep[i] != 0) {
tmp[j ++] = tep[i];
}
}
return (int *)(&tmp);
}
int validate(int item[]) {
int i = 0;
for(i = 0; i < 3; i ++) {
if(item[i] != 0 && item[i] == item[i + 1]) return 1;
if(item[i] == 0 && item[i + 1] != 0) return 1;
}
return 0;
}
int keydownControlx(int key) {
int i = 0, j = 0;
int *p;
int tp[4] = {0, 0, 0, 0};
switch(key) {
case 72: // up
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[0][i];
tp[1] = BOX[1][i];
tp[2] = BOX[2][i];
tp[3] = BOX[3][i];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[0][i] = p[0];
BOX[1][i] = p[1];
BOX[2][i] = p[2];
BOX[3][i] = p[3];
}
return j != 4;
case 80: // down
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[3][i];
tp[1] = BOX[2][i];
tp[2] = BOX[1][i];
tp[3] = BOX[0][i];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[3][i] = p[0];
BOX[2][i] = p[1];
BOX[1][i] = p[2];
BOX[0][i] = p[3];
}
return j != 4;
case 75: // left
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[i][0];
tp[1] = BOX[i][1];
tp[2] = BOX[i][2];
tp[3] = BOX[i][3];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[i][0] = p[0];
BOX[i][1] = p[1];
BOX[i][2] = p[2];
BOX[i][3] = p[3];
}
return j != 4;
case 77: // right
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[i][3];
tp[1] = BOX[i][2];
tp[2] = BOX[i][1];
tp[3] = BOX[i][0];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[i][3] = p[0];
BOX[i][2] = p[1];
BOX[i][1] = p[2];
BOX[i][0] = p[3];
}
return j != 4;
default: return 0;
}
return 0;
}
int main() {
int i = 0, j = 0, r = 0;
CONSOLE_CURSOR_INFO cci = {1, 0};
c_handle = GetStdHandle(STD_OUTPUT_HANDLE);
// hide the cursor.
SetConsoleCursorInfo(c_handle, &cci);
//
SetConsoleTextAttribute(c_handle, 0x3);
//system("color 30");
drawTheGameBox();
r = random();
if(rand() % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) continue;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf("%d", BOX[i][j]);
}
}
// begin
while(1) {
Sleep(100);
// key down.
while (_kbhit())
{
// the key down fun.
if(!keydownControlx(_getch())) continue;
// clear the console and redraw.
system("cls");
SetConsoleTextAttribute(c_handle, 0x3);
drawTheGameBox();
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) continue;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf("%d", BOX[i][j]);
}
}
r = random();
if( r == -1 ) { // game over
//SetConsoleTextAttribute(c_handle, 0xff0000);
setCursorPosition(27, 10);
printf("GAME ORVER!!!!!!!");
}
if(rand() % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
Sleep(100);
setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));
//SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);
printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);
}
}
return 0;
}
Attach another buddy's code
#include <stdio.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
void start_game();
void reset_game();
void move_left();
void move_right();
void move_up();
void move_down();
void refresh_show();
void add_rand_num();
void check_game_over();
int get_null_count();
int board[4][4];
int score;
int best;
int if_need_add_num;
int if_game_over;
int main()
{
start_game();
}
void start_game()
{
reset_game();
char cmd;
while (1)
{
cmd = getch();
if (if_game_over)
{
if (cmd == 'y' || cmd == 'Y')
{
reset_game();
continue;
}
else if (cmd == 'n' || cmd == 'N')
{
return;
}
else
{
continue;
}
}
if_need_add_num = 0;
switch (cmd)
{
case 'a':
case 'A':
case 75 :
move_left();
break;
case 's':
case 'S':
case 80 :
move_down();
break;
case 'w':
case 'W':
case 72 :
move_up();
break;
case 'd':
case 'D':
case 77 :
move_right();
break;
}
score > best ? best = score : 1;
if (if_need_add_num)
{
add_rand_num();
refresh_show();
}
}
}
void reset_game()
{
score = 0;
if_need_add_num = 1;
if_game_over = 0;
int n = rand() % 16;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
board[i][j] = (n-- == 0 ? 2 : 0);
}
}
add_rand_num();
system("cls");
refresh_show();
}
void add_rand_num()
{
srand(time(0));
int n = rand() % get_null_count();
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (board[i][j] == 0 && n-- == 0)
{
board[i][j] = (rand() % 3 ? 2 : 4);
return;
}
}
}
}
int get_null_count()
{
int n = 0;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
board[i][j] == 0 ? n++ : 1;
}
}
return n;
}
void check_game_over()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
{
if_game_over = 0;
return;
}
}
}
if_game_over = 1;
}
void move_left()
{
for (int i = 0; i < 4; i++)
{
for (int j = 1, k = 0; j < 4; j++)
{
if (board[i][j] > 0)
{
if (board[i][k] == board[i][j])
{
score += board[i][k++] <<= 1;
board[i][j] = 0;
if_need_add_num = 1;
}
else if (board[i][k] == 0)
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else
{
board[i][++k] = board[i][j];
if (j != k)
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
void move_right()
{
for (int i = 0; i < 4; i++)
{
for (int j = 2, k = 3; j >= 0; j--)
{
if (board[i][j] > 0)
{
if (board[i][k] == board[i][j])
{
score += board[i][k--] <<= 1;
board[i][j] = 0;
if_need_add_num = 1;
}
else if (board[i][k] == 0)
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else
{
board[i][--k] = board[i][j];
if (j != k)
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
void move_up()
{
for (int i = 0; i < 4; i++)
{
for (int j = 1, k = 0; j < 4; j++)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k++][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[++k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
void move_down()
{
for (int i = 0; i < 4; i++)
{
for (int j = 2, k = 3; j >= 0; j--)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k--][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[--k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
void refresh_show()
{
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("nnnn");
printf(" GAME: 2048 SCORE: %06d BEST: %06dn", score, best);
printf(" --------------------------------------------------nn");
printf(" ┌ ─ ─ ┬ ─ ─ ┬ ─ ─ ┬ ─ ─ ┐ n");
for (int i = 0; i < 4; i++)
{
printf(" │ ");
for (int j = 0; j < 4; j++)
{
if (board[i][j] != 0)
{
if (board[i][j] < 10)
{
printf(" %d │ ", board[i][j]);
}
else if (board[i][j] < 100)
{
printf(" %d │ ", board[i][j]);
}
else if (board[i][j] < 1000)
{
printf(" %d │ ", board[i][j]);
}
else if (board[i][j] < 10000)
{
printf("%4d │ ", board[i][j]);
}
else
{
int n = board[i][j];
for (int k = 1; k < 20; k++)
{
n >>= 1;
if (n == 1)
{
printf("2^%02d │ ", k);
break;
}
}
}
}
else printf(" │ ");
}
if (i < 3)
{
printf("n ├ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┤ n");
}
else
{
printf("n └ ─ ─ ┴ ─ ─ ┴ ─ ─ ┴ ─ ─ ┘ n");
}
}
printf("n");
printf(" --------------------------------------------------n");
printf(" W write A please - D left S");
if (get_null_count() == 0)
{
check_game_over();
if (if_game_over)
{
printf("r GAME OVER! TRY THE GAME AGAIN? [Y/N]");
}
}
}
The above is all the content of this article, I hope you can enjoy it.