C language control Taiwan version of 2048 small game

  • 2020-04-02 02:59:23
  • OfStack

Effect is not good, excuse me, have nothing to write a!!



 
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
// console width
#define CONSOLE_WIDTH 80
#define BOX_WIDTH 10
 
 int BOX[4][4] = {
    {0,  0,  0,  0},
    {0,  0,  0,  0},
    {0,  0, 0,  0},
    {0,  0,  0,  0}};
 
// the console output handle
HANDLE c_handle;
 
void setCursorPosition(short x, short y) {
  static COORD c;
  c.X = x;
  c.Y = y;
  SetConsoleCursorPosition(c_handle, c);
}
 
void drawTheGameBox() {
  printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s s %8s s %8s s %8s s %8s s n", "", "", "", "", "");
  printf("%15s S s s s s s s s s s s s s s s s s s s s s n", "");
}

int random() {
  int i = 0, j = 0, _index = 0, rrr = 0;
  int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  srand((unsigned)time(NULL));
  // rand()
  for(i = 0; i < 4; i ++) {
    for(j = 0; j < 4; j ++) {
      if(BOX[i][j] == 0) {
        rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);
      }
    }
  }
  if(_index == 0) {
    return -1;
  }
  return rand_arr[rand() % _index];
}

int* alogs(int item[]) {
  int i = 0, j = 0;
  int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};
  for(i = 0; i < 4; i ++) {
    if(item[i] != 0) {
      tep[j ++] = item[i];
    }
  }
  for(i = 0; i < 3; i ++) {
    if(tep[0] == 0) break;
    if(tep[i] == tep[i + 1]) {
      tep[i] *= 2;
      tep[i + 1] = 0;
    }
  }
  j = 0;
  for(i = 0; i < 4; i ++) {
    if(tep[i] != 0) {
      tmp[j ++] = tep[i];
    }
  }
  return (int *)(&tmp);
}

int validate(int item[]) {
  int i = 0;
  for(i = 0; i < 3; i ++) {
    if(item[i] != 0 && item[i] == item[i + 1]) return 1;
    if(item[i] == 0 && item[i + 1] != 0) return 1;
  }
  return 0;
}
 
int keydownControlx(int key) {
  int i = 0, j = 0;
  int *p;
  int tp[4] = {0, 0, 0, 0};
  switch(key) {
  case 72: // up
    j = 0;
    for(i = 0; i < 4; i ++) {
      tp[0] = BOX[0][i];
      tp[1] = BOX[1][i];
      tp[2] = BOX[2][i];
      tp[3] = BOX[3][i];
      p = alogs(tp);
      if(!validate(tp)) j ++;
      BOX[0][i] = p[0];
      BOX[1][i] = p[1];
      BOX[2][i] = p[2];
      BOX[3][i] = p[3];
    }
    return j != 4;
  case 80: // down
    j = 0;
    for(i = 0; i < 4; i ++) {
      tp[0] = BOX[3][i];
      tp[1] = BOX[2][i];
      tp[2] = BOX[1][i];
      tp[3] = BOX[0][i];
      p = alogs(tp);
      if(!validate(tp)) j ++;
      BOX[3][i] = p[0];
      BOX[2][i] = p[1];
      BOX[1][i] = p[2];
      BOX[0][i] = p[3];
    }
    return j != 4;
  case 75: // left
    j = 0;
    for(i = 0; i < 4; i ++) {
      tp[0] = BOX[i][0];
      tp[1] = BOX[i][1];
      tp[2] = BOX[i][2];
      tp[3] = BOX[i][3];
      p = alogs(tp);
      if(!validate(tp)) j ++;
      BOX[i][0] = p[0];
      BOX[i][1] = p[1];
      BOX[i][2] = p[2];
      BOX[i][3] = p[3];
    }
    return j != 4;
  case 77: // right
    j = 0;
    for(i = 0; i < 4; i ++) {
      tp[0] = BOX[i][3];
      tp[1] = BOX[i][2];
      tp[2] = BOX[i][1];
      tp[3] = BOX[i][0];
      p = alogs(tp);
      if(!validate(tp)) j ++;
      BOX[i][3] = p[0];
      BOX[i][2] = p[1];
      BOX[i][1] = p[2];
      BOX[i][0] = p[3];
    }
    return j != 4;
  default: return 0;
  }
  return 0;
}
 
int main() {
  int i = 0, j = 0, r = 0;
  
  CONSOLE_CURSOR_INFO cci = {1, 0};
  
  c_handle = GetStdHandle(STD_OUTPUT_HANDLE);
  // hide the cursor.
  SetConsoleCursorInfo(c_handle, &cci);
  //
  SetConsoleTextAttribute(c_handle, 0x3);
  //system("color 30");
  drawTheGameBox();
  r = random();
  if(rand() % 2 == 0) {
    BOX[0xff & ( r >> 4)][0xf & r] = 2;
  } else {
    BOX[0xff & ( r >> 4)][0xf & r] = 4;
  }
  for(i = 0; i < 4; i ++) {
    for(j = 0; j < 4; j ++) {
      if(BOX[i][j] == 0) continue;
      setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
      //SetConsoleTextAttribute(c_handle, BOX[i][j]);
      printf("%d", BOX[i][j]);
    }
  }
 
  // begin
  while(1) {
    Sleep(100);
    // key down.
    while (_kbhit())
    {
      // the key down fun.
      if(!keydownControlx(_getch())) continue;
      // clear the console and redraw.
      system("cls");
      SetConsoleTextAttribute(c_handle, 0x3);
      drawTheGameBox();
      for(i = 0; i < 4; i ++) {
        for(j = 0; j < 4; j ++) {
          if(BOX[i][j] == 0) continue;
          setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
          //SetConsoleTextAttribute(c_handle, BOX[i][j]);
          printf("%d", BOX[i][j]);
        }
      }
      r = random();
      if( r == -1 ) { // game over
        //SetConsoleTextAttribute(c_handle, 0xff0000);
        setCursorPosition(27, 10);
        printf("GAME ORVER!!!!!!!");
      }
      if(rand() % 2 == 0) {
        BOX[0xff & ( r >> 4)][0xf & r] = 2;
      } else {
        BOX[0xff & ( r >> 4)][0xf & r] = 4;
      }
      Sleep(100);
      setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));
      //SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);
      printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);
 
    }
  }
 
  return 0;
}

Attach another buddy's code




#include <stdio.h>
#include <time.h>  
#include <conio.h>  
#include <windows.h>  

void start_game(); 
void reset_game(); 


void move_left(); 
void move_right();
void move_up();
void move_down();

void refresh_show();  
void add_rand_num();  
void check_game_over(); 
int get_null_count();  

int board[4][4];   
int score;      
int best;      
int if_need_add_num; 
int if_game_over;  


int main()
{
  start_game();
} 


void start_game()
{
  reset_game();
  char cmd;
  while (1)
  {
    cmd = getch(); 
    
    if (if_game_over) 
    {
      if (cmd == 'y' || cmd == 'Y') 
      {
        reset_game();
        continue;
      }
      else if (cmd == 'n' || cmd == 'N') 
      {
        return;
      }
      else
      {
        continue;
      }
    }
    
    if_need_add_num = 0; 
    
    switch (cmd) 
    {
    case 'a':
    case 'A':
    case 75 :
      move_left();
      break;
    case 's':
    case 'S':
    case 80 :
      move_down();
      break;
    case 'w':
    case 'W':
    case 72 :
      move_up();
      break;
    case 'd':
    case 'D':
    case 77 :
      move_right();
      break;
    }
    
    score > best ? best = score : 1; 
    
    if (if_need_add_num) 
    {
      add_rand_num();
      refresh_show();
    }
  }
}


void reset_game()
{
  score = 0;
  if_need_add_num = 1;
  if_game_over = 0;
  
   
  int n = rand() % 16;
  for (int i = 0; i < 4; i++)
  {
    for (int j = 0; j < 4; j++)
    {
      board[i][j] = (n-- == 0 ? 2 : 0);
    }
  }
  
  
  add_rand_num();
  
  
  system("cls");
  refresh_show();
}


void add_rand_num()
{
  srand(time(0));
  int n = rand() % get_null_count();
  for (int i = 0; i < 4; i++)
  {
    for (int j = 0; j < 4; j++)
    {
      if (board[i][j] == 0 && n-- == 0) 
      {
        board[i][j] = (rand() % 3 ? 2 : 4);
        return;
      }
    }
  }
}


int get_null_count()
{
  int n = 0;
  for (int i = 0; i < 4; i++)
  {
    for (int j = 0; j < 4; j++)
    {
      board[i][j] == 0 ? n++ : 1;
    }
  }
  return n;
}


void check_game_over()
{
  for (int i = 0; i < 4; i++)
  {
    for (int j = 0; j < 3; j++)
    {
      
      if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
      {
        if_game_over = 0;
        return;
      }
    }
  }
  if_game_over = 1;
}

 


void move_left()
{
   
  for (int i = 0; i < 4; i++)
  {
    
    for (int j = 1, k = 0; j < 4; j++)
    {
      if (board[i][j] > 0) 
      {
        if (board[i][k] == board[i][j]) 
        {
          score += board[i][k++] <<= 1;
          board[i][j] = 0;
          if_need_add_num = 1;  
        }
        else if (board[i][k] == 0) 
        {
          board[i][k] = board[i][j];
          board[i][j] = 0;
          if_need_add_num = 1;
        }
        else 
        {
          board[i][++k] = board[i][j];
          if (j != k) 
          {
            board[i][j] = 0;
            if_need_add_num = 1;
          }
        }
      }
    }
  }
}


void move_right()
{
  
  for (int i = 0; i < 4; i++)
  {
    for (int j = 2, k = 3; j >= 0; j--)
    {
      if (board[i][j] > 0)
      {
        if (board[i][k] == board[i][j])
        {
          score += board[i][k--] <<= 1;
          board[i][j] = 0;
          if_need_add_num = 1;
        }
        else if (board[i][k] == 0)
        {
          board[i][k] = board[i][j];
          board[i][j] = 0;
          if_need_add_num = 1;
        }
        else
        {
          board[i][--k] = board[i][j];
          if (j != k)
          {
            board[i][j] = 0;
            if_need_add_num = 1;
          }
        }
      }
    }
  }
}


void move_up()
{
  
  for (int i = 0; i < 4; i++)
  {
    for (int j = 1, k = 0; j < 4; j++)
    {
      if (board[j][i] > 0)
      {
        if (board[k][i] == board[j][i])
        {
          score += board[k++][i] <<= 1;
          board[j][i] = 0;
          if_need_add_num = 1;
        }
        else if (board[k][i] == 0)
        {
          board[k][i] = board[j][i];
          board[j][i] = 0;
          if_need_add_num = 1;
        }
        else
        {
          board[++k][i] = board[j][i];
          if (j != k)
          {
            board[j][i] = 0;
            if_need_add_num = 1;
          }
        }
      }
    }
  }
}


void move_down()
{
  
  for (int i = 0; i < 4; i++)
  {
    for (int j = 2, k = 3; j >= 0; j--)
    {
      if (board[j][i] > 0)
      {
        if (board[k][i] == board[j][i])
        {
          score += board[k--][i] <<= 1;
          board[j][i] = 0;
          if_need_add_num = 1;
        }
        else if (board[k][i] == 0)
        {
          board[k][i] = board[j][i];
          board[j][i] = 0;
          if_need_add_num = 1;
        }
        else
        {
          board[--k][i] = board[j][i];
          if (j != k)
          {
            board[j][i] = 0;
            if_need_add_num = 1;
          }
        }
      }
    }
  }
}



void refresh_show()
{
  
  COORD pos = {0, 0};
  SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
  
  printf("nnnn");
  printf("        GAME: 2048   SCORE: %06d  BEST: %06dn", score, best);
  printf("       --------------------------------------------------nn");
  
  
  printf("             ┌ ─ ─ ┬ ─ ─ ┬ ─ ─ ┬ ─ ─ ┐ n");
  for (int i = 0; i < 4; i++)
  {
    printf("             │ ");
    for (int j = 0; j < 4; j++)
    {
      if (board[i][j] != 0)
      {
        if (board[i][j] < 10)
        {
          printf(" %d  │ ", board[i][j]);          
        }
        else if (board[i][j] < 100)
        {
          printf(" %d  │ ", board[i][j]);
        }
        else if (board[i][j] < 1000)
        {
          printf(" %d │ ", board[i][j]);
        }
        else if (board[i][j] < 10000)
        {
          printf("%4d │ ", board[i][j]);
        }
        else
        {
          int n = board[i][j];
          for (int k = 1; k < 20; k++)
          {
            n >>= 1;
            if (n == 1)
            {
              printf("2^%02d │ ", k); 
              break;
            }
          }
        }
      }
      else printf("   │ ");
    }
    
    if (i < 3)
    {
      printf("n             ├ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┤ n");
    }
    else
    {
      printf("n             └ ─ ─ ┴ ─ ─ ┴ ─ ─ ┴ ─ ─ ┘ n");
    }
  }
  
  printf("n");
  printf("       --------------------------------------------------n");
  printf("              W write  A please   - D  left S");
  
  if (get_null_count() == 0)
  {
    check_game_over();
    if (if_game_over) 
    {
      printf("r          GAME OVER! TRY THE GAME AGAIN? [Y/N]");
    }
  }
}

The above is all the content of this article, I hope you can enjoy it.


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