Newton iteration method to find the value of the polynomial around 1.5 2 * x to the third 4x squared + 3 * x 6 = 0
- 2020-04-01 23:26:31
- OfStack
The code is as follows:
#include <stdio.h>
#include <math.h>
int main()
{
float x,x0,f,f0;
x=1.5;
do
{
x0=x;
f0=((2*x-4)*x+3)*x-6; //Find the solution at x0
f=(6*x0-8)*x0+3; //Derivative at (x0, f0)
x=x0-f0/f;
}while(fabs(x-x0)>=1e-6);
printf("the root is %.2f",x0);
return 0;
}