C language to implement three sub chess game in detail
- 2020-11-26 18:54:54
- OfStack
Before using C to implement a game of 3 pieces, we should understand the rules of the game of 3 pieces: on a nine-grid board, which side and 3 pieces join together to form a line (1 row or 1 column or diagonal) determines which side wins.
The following is the source code:
Print out the menu first.
void menu()
{
printf("**********************************\n");
printf("**********************************\n");
printf("***** 0.play *************\n");
printf("***** 1.exit *************\n");
printf("**********************************\n");
}
menu();
do
{
printf(" Please enter the option you want to select : ");
scanf("%d",&input);
switch (input)
{
case 0:
game();
break;
case 1:
printf(" Quit the game ");
break;
default:
printf(" Please enter the option you want to select :\n");
break;
}
} while (input);
2. Create a 2-dimensional array, board, to store the elements of the 3 children and initialize it.
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3. Print a 9-grid checkerboard.
void Displayboard(char board[ROW][COL], int row, int col) // Printed board
{
int i;
int j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col ; j++)
{
printf(" %c ", board[i][j]);
if (j == col - 1)
continue;
printf("|");
}
printf("\n");
if (i < row - 1)
printf("-----------\n");
}
}
4. Use the Playermove and Computermove functions to make changes to the board array to simulate player and computer drop.
void Playermove(char board[ROW][COL]) // Player input coordinates
{
while (1)
{
int x = 0;
int y = 0;
printf(" Ask the player to enter coordinates ");
scanf_s("%d %d", &x, &y);
if (x <= ROW && x >= 1 && y <= COL && y >= 1) // Determine if the input coordinates are out of bounds
{
if (board[x - 1][y - 1] == ' ') // The input coordinates must be null in order to place a child
{
board[x - 1][y - 1] = '*';
break;
}
else
printf(" The coordinates are occupied. Please re-enter \n");
}
else
printf(" The coordinates are wrong, please re-enter \n");
}
}
void Computermove(char board[ROW][COL]) // Computer input coordinates
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % 3; // use rand The function generates random Numbers and takes the remainder to get the computer coordinates
y = rand() % 3;
if (board[x][y] == ' ')
{
printf(" Computer input coordinates %d %d\n", x+1, y+1);
board[x][y] = '#';
break; // Jump out of the loop after printing
}
}
}
5. Every time the player and the computer drop a child, they have to judge whether the game is won or not once, and judge the result of the game according to the return value.
int Iswin(char board[ROW][COL], int row, int col) // Judge who wins
{
int i;
int j;
//1 Win for the player 0 Win for computers 2 To draw
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '*') // Judgment with 1 Whether the rows are equal
return 1;
else if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '#')
return 0;
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '*') // Judgment with 1 Are the columns equal
return 1;
else if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '#')
return 0;
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '*') // Determine if the left diagonal is equal
return 1;
else if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '#')
return 0;
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '*') // Determine if the right diagonal is equal
return 1;
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '#')
return 0;
if (Full(board, ROW, COL)) // Judge if it's a tie
return 2;
return 3; // return 3 To continue the game
}
6. Function declaration, macro definition, function definition implementation, testing.
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#include"game.h"
# define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL]);
void Computer(char board[ROW][COL]);
int Iswin(char board[ROW][COL], int row, int col);
int Full(char board[ROW][COL], int row, int col);
void menu()
{
printf("**********************************\n");
printf("**********************************\n");
printf("***** 0.play *************\n");
printf("***** 1.exit *************\n");
printf("**********************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
int ret;
Initboard(board, ROW, COL); // with Initboard The function initializes the array with the ' Initializing array
printf(" The game start \n");
while (1)
{
Playermove(board); // Player input coordinates
Displayboard(board, ROW, COL);
ret = Iswin(board, ROW, COL); // Judge whether to win or not
if (ret == 1)
{
printf(" The player won ");
break;
}
else if (ret == 0)
{
printf(" Computer win ");
break;
}
else if (ret == 2)
{
printf(" A draw ");
break;
}
printf("\n\n");
Computer(board); // Computer input coordinates
Displayboard(board, ROW, COL);
ret = Iswin(board, ROW, COL); // Judge whether to win or not
if (ret == 1)
{
printf(" The player won ");
break;
}
else if (ret == 0)
{
printf(" Computer win ");
break;
}
else if (ret == 2)
{
printf(" A draw ");
break;
}
printf("\n\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
menu();
do
{
printf(" Please enter the option you want to select : ");
scanf("%d",&input);
switch (input)
{
case 0:
game();
break;
case 1:
printf(" Quit the game ");
break;
default:
printf(" Please enter the option you want to select :\n");
break;
}
} while (input);
}
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col) // Printed board
{
int i;
int j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col ; j++)
{
printf(" %c ", board[i][j]);
if (j == col - 1)
continue;
printf("|");
}
printf("\n");
if (i < row - 1)
printf("-----------\n");
}
}
void Playermove(char board[ROW][COL]) // Player input coordinates
{
while (1)
{
int x = 0;
int y = 0;
printf(" Ask the player to enter coordinates ");
scanf_s("%d %d", &x, &y);
if (x <= ROW && x >= 1 && y <= COL && y >= 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf(" The coordinates are occupied. Please re-enter \n");
}
else
printf(" The coordinates are wrong, please re-enter \n");
}
}
void Computer(char board[ROW][COL]) // Computer input coordinates
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
printf(" Computer input coordinates %d %d\n", x+1, y+1);
board[x][y] = '#';
break; // Jump out of the loop after printing
}
}
}
int Iswin(char board[ROW][COL], int row, int col) // Judge who wins
{
int i;
int j;
//1 Win for the player 0 Win for computers 2 To draw
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '*') // Judgment with 1 Whether the rows are equal
return 1;
else if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '#')
return 0;
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '*') // Judgment with 1 Are the columns equal
return 1;
else if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '#')
return 0;
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '*') // Determine if the left diagonal is equal
return 1;
else if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '#')
return 0;
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '*') // Determine if the right diagonal is equal
return 1;
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '#')
return 0;
if (Full(board, ROW, COL)) // Judge if it's a tie
return 2;
return 3; // return 3 To continue the game
}
int Full(char board[ROW][COL], int row, int col) // Determine if the board is full
{
int i;
int j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0; // So the board is full
}
}
return 1; // The chessboard is full
}
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