C++ implementation of mine clearance program development
- 2020-10-23 21:08:43
- OfStack
C++ program development to achieve minesweeper game, for your reference, the specific content is as follows
// Definition of a minesweeper class
#pragma once
class Game{
public:
// Start the game
void play();
// Quit the game
int quit();
// The rules of the game
void rule();
private:
// Step on the thunder number, as the failure condition
int error = 0;
// score
int score = 0;
// Highest score record
int Rocord[5] = { 0,0,0,0,0 };
// The map
int map[40][40];
// Map size Size*Size
int Size = 10;
// Fault tolerance
int fault_tolerant = 10;
// difficulty
int _difficulty=1;
// Initialize the
void reset();
// Draw a map
void drawGrid();
// View the results of the grid
void Cheak();
// Determine if the game is over
int isWin();
// Import the highest score record
void get_Rocord();
// Export the highest score record
void put_Rocord();
// Select the difficulty
int Selection_difficulty();
// Load the interface
void loading();
};
Then there is the definition of the function of the class
// right Game The definition of a member function of a class
#include " Mine clearance .h"
#include<Windows.h>
#include<iostream>
#include<fstream>
#include<time.h>
#include <conio.h>
#pragma warning(disable:4996) // this 1 Row in order to be able to Visual Studio 2017 use getch() function
// Defines the storage address of the highest score record
#define RocordPath "D:\\VS/ Highest score for mine clearance .txt"
using namespace std;
#define none " � "
// define 5 Kind of case, have thunder and no thunder, check after 3 Kind of results
enum players { Boom, None, Boom1, None1, Show1 };
// define 3 Game difficulty
enum _Difficulty{Easy,General,Difficulty,Purgatory};
int D_size[4][2] = { {10,10} ,{15,8},{20,5},{30,3} };
// Description of the rules of the game
void Game::rule() {
loading();
// Clear the screen
system("cls");
cout << "\n\n\n\n";
cout << " Game rules: \n\n";
cout << "1. When the view point is thunder, it will show" * "And will be deducted 10 points " << endl;
cout << "2. When the difference is not a mine and there are no mines around, it will show the surrounding area, so the box is" "Around" means next to each other 8 A grid) " << endl;
cout << "3. When the view point is not mined and there are mines around, the number of mines around is displayed " << endl;
cout << "4. The game will fail when the maximum fault tolerance is reached " << endl;
cout << "5. The game wins when there are no unchecked non-reggae " << endl;
cout << "\n\n\n\t\t\t\t30 Automatically exit the interface after seconds! ";
Sleep(30000);
}
// Quit the game
int Game::quit() {
system("cls");
// Define the initial coordinates of the console screen
COORD c = { 40, 13 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << " Game over !!!" << endl;
Sleep(1000);
loading();
return 0;
}
// Game mode
void Game::play() {
// Import the highest score record
get_Rocord();
while (true) {
// Select game Difficulty
_difficulty=Selection_difficulty();
// The default game 1 Straight on
int res = 1;
// Initialize the
reset();
//
drawGrid();
while (true) {
// See the point
Cheak();
//
drawGrid();
if (!isWin()) {
if (score > Rocord[_difficulty])Rocord[_difficulty] = score;
put_Rocord();
char s;
cout << " Whether or not to 1 Bureau? is (y|Y)/ no (n|N)" << endl;
cin >> s;
if (s == 'y' || s == 'Y')res = 1;
else res = 0;
break;
}
}
if (!res)break;
}
}
// Update (initialize)
void Game::reset() {
// Data initialization
score = 0;
error = 0;
// Checkerboard initialization
srand(time(NULL));
for (int i = 0; i < Size; i++) {
for (int j = 0; j < Size; j++) {
int t = rand() % 2;
if (t==1)map[j][i] = Boom;
else map[j][i] = None;
//cout << t<< " ";
}
//cout << endl;
}
}
// Draw a map
void Game::drawGrid() {
// Clear the screen
system("cls");
// Define the initial coordinates of the console screen
COORD c = { 0, 2 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
// The initial state of the game
for (int i = 0; i <= Size; i++) {
if (i < 10)
cout << i << " ";
else cout << i;
for (int j = 0; j < Size; j++) {
if (i == 0) {
if (j < 9)
cout << j + 1 << " ";
else cout << j + 1;
}
else cout << none;
}
cout << endl;
}
for (int y = 0; y < Size; y++) {
for (int x = 0; x < Size; x++) {
if (map[x][y] == Boom1|| map[x][y] == None1) {
// Cursor position coordinates
COORD c = { x * 2 + 2, 3 + y };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);//GetStdHandle The function gets a handle
string o;
if (map[x][y] == Boom1) o = "* ";
if (map[x][y] == None1) o = " ";
cout << o;
}
if (map[x][y] == Show1) {
int cnt = 0;
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < Size && j >= 0 && j < Size) {
if (map[i][j] == Boom || map[i][j] == Boom1)cnt++;
}
}
}
// Cursor position coordinates
COORD c = { x*2+2, 3 + y };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);//GetStdHandle The function gets a handle
cout << cnt << " ";
}
}
}
c.Y = Size+3;
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << " The current score is: "<<score<<"\n The highest records are: "<<Rocord[_difficulty]<<"\n Please enter the coordinates of the view grid " << endl;
}
// View point results
void Game::Cheak() {
int x = 0, y = 0;
cin >> x >> y;
x -= 1, y -= 1;
while(map[x][y] == Boom1 || map[x][y] == None1 || map[x][y] == Show1 || x < 0 || x >= Size || y < 0 || y >= Size) {
// Define the initial coordinates of the console screen
COORD c = { 0, 2 };
c.Y = Size+6;
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << " This grid is checked or not in the checkerboard , Please re-enter " << endl;
cin >> x >> y;
x -= 1, y -= 1;
}
if (map[x][y] == Boom) {
map[x][y] = Boom1;
score -= 10;
error++;
}
else {
score += 10;
int cnt = 0;
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < Size && j >= 0 && j < Size) {
if (map[i][j] == Boom || map[i][j] == Boom1)cnt++;
}
}
}
if (cnt == 0) {
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < Size && j >= 0 && j < Size) {
map[i][j] = None1;
}
}
}
}
else map[x][y] = Show1;
}
}
// Determine if the game is over
int Game::isWin() {
int cnt = 0;
for (int i = 0; i < Size; i++) {
for (int j = 0; j < Size; j++) {
if (map[i][j] == None)cnt++;
}
}
if (cnt == 0) {
system("cls");
// Define the initial coordinates of the console screen
COORD c = { 50, 15 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "You Win!!!" << endl;
return 0;
}
else if (error >= fault_tolerant) {
system("cls");
// Define the initial coordinates of the console screen
COORD c = { 50, 15 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "You Loss!!!" << endl;
return 0;
}
else return 1;
}
// Import the highest score record
void Game::get_Rocord() {
ifstream fin(RocordPath, ios::in);
for (int i = 0; i < 5; i++) {
fin >> Rocord[i];
}
}
// Export the highest score record
void Game::put_Rocord() {
ofstream fout(RocordPath, ios::out);
for(int i=0;i<5;i++)
fout << Rocord[i] << endl;
}
// Select the difficulty
int Game::Selection_difficulty() {
// Clear the screen
system("cls");
// Define the initial coordinates of the console screen
COORD c = { 0, 6 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "\t\t\t\t\t\t1. simple ( 10*10 " 10 Fault tolerance) \n\n" << endl;
cout << "\t\t\t\t\t\t2.1 a ( 15*15 " 8 Fault tolerance) \n\n" << endl;
cout << "\t\t\t\t\t\t3. difficult ( 20*20 " 5 Fault tolerance) \n\n" << endl;
cout << "\t\t\t\t\t\t4. purgatory ( 30*30 " 3 Fault tolerance) \n\n" << endl;
cout << "\t\t\t\t\t\t5. The custom \n\n" << endl;
cout << "\t\t\t\t\t\t Please select game difficulty :";
int t = 1;
cin >> t;
while (t < 1 || t>5) {
COORD c = { 0, 21 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "\t\t\t\t\t\t Input error please retype :" << endl;;
cin >> t;
}
switch (t) {
case 1:Size = D_size[Easy][0], fault_tolerant = D_size[Easy][1]; break;
case 2:Size = D_size[General][0], fault_tolerant = D_size[General][1]; break;
case 3:Size = D_size[Difficulty][0], fault_tolerant = D_size[Difficulty][1]; break;
case 4:Size = D_size[Purgatory][0], fault_tolerant = D_size[Purgatory][1]; break;
case 5: {
// Clear the screen
system("cls");
cout << "\n\n\n\n\n\t\t\t\t Please enter the map size and the maximum number of mine failures (in size 10-30 Fault tolerance in 10 ) ";
cout << "\t\t\t\t\t\t\t\t\t Size: ";
cin >> Size;
cout << "\n\t\t\t\t\t Tolerance: ";
cin >> fault_tolerant;
}break;
}
loading();
return t;
}
void Game::loading() {
COORD c = { 50,15 };
// Set the console cursor position
int t = 6;
while (t--) {
system("cls");
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
if(t%3==0)
cout << "loading..." << endl;
if (t % 3 == 1)
cout << "loading.." << endl;
if (t % 3 == 2)
cout << "loading." << endl;
Sleep(500);
}
}
And then finally the main function part
// The main function of minesweeper
#include<iostream>
#include<Windows.h>
#include" Mine clearance .h"
using namespace std;
int main() {
Game game;
while (true) {
int t, g = 1;
system("cls");
// Define the initial coordinates of the console screen
COORD c = { 30, 10 };
// Set the console cursor position
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << " Welcome to Mine!! \n\n\n\n\n\n";
cout << "\t\t\t\t\t1. Start the game \n\n\n\t\t\t\t\t2. Read the rules \n\n\n\t\t\t\t\t3. exit " << endl;
cin >> t;
switch (t) {
case 1:game.play(); break;
case 2:game.rule(); break;
case 3:g=game.quit(); break;
}
if (g == 0)break;
}
return 0;
}
This is the first time for me to write a blog and also the first time for me to finish a project independently. I hope you can give me some advice on my deficiencies.