C language allows knights to fly chess

  • 2020-07-21 09:18:57
  • OfStack

This article shares the specific code of C language to realize knight flying chess for your reference. The specific content is as follows


/* Author Mr.Long
 * Date  2015 years 12 month 2 day 17:33:17 
 */
#include<iostream>
#include<string>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define random(x) (rand()%x)
 
using namespace std;
 
string player[2]={" The player A"," The player B"};
int map[100];
int playerPos[2]={0,0};
int gamePlayer = 0;
bool isGameOver = false;
int winer = -1;
int pausePlayer = -1; 
//0 - normal  1  Do things  Lucky wheel   2 It was not mine   3 Delta suspended   4 Space-time tunnel 
 string getLogo(int pos){ 
 
 string res = " - ";
 if((playerPos[0] == pos) && (playerPos[1] == pos)){
 res = "<>";  
 }else if(playerPos[0]==pos){
  res = " a. ";
 }else if(playerPos[1]==pos){
  res = " B ";
 }else{
  switch(map[pos]){
  case 1:
   res = " Do things "; //  Wheel of fortune 
   break;
  case 2:
   res = " Thecountry. "; //  mines  
   break;
  case 3:
   res = " delta "; //  suspended  
   break;
  case 4:
   res = " � "; //  Time and space tunnel  
   break;
  } 
 }
 return res;
 }
 void drowMap(){ // map  
 
 for(int i = 0;i<=29;++i){
  cout<<getLogo(i);
 }
 cout<<endl;
 for(int i = 30;i<=34;++i){
 for(int j = 0;j<=28;j++){
  cout<<" ";
 }
  cout<<getLogo(i)<<endl;;
 }
 for(int i =64;i>=35;i--){
 cout<<getLogo(i);
 }
 cout<<endl;
 for(int i = 65;i<=69;++i){
 cout<<getLogo(i)<<endl;
 }
 for(int i = 70;i<=99;i++){
  cout<<getLogo(i);
 }
 cout<<endl;
 cout<<" Map description: 【 Do things  Lucky wheel    Space-time tunnel    It was not mine    Delta suspended   <> Players in 1 Place 】 "<<endl; 
 } 
 void gameOver(){ // Game over  
 isGameOver = true;
 winer = gamePlayer;
 playerPos[gamePlayer]=99;
 system("cls");
 drowMap();
 cout<<"*** Game over! congratulations ["<<player[gamePlayer]<<"] Win! "<<endl;
 system("PAUSE"); 
 }
 void initMap(){ // Initialization map  
 int luckyTurn[] = {6,23,40,55,69,83};// Wheel of fortune 1 
 int landMine[] = {5,13,17,33,38,50,64,80,94};// mines 2 
 int pause[] = {9,27,60,93};// suspended 3 
 int timeTunnel[] = {20,25,45,63,72,88,90};// Time and space tunnel 4 
 int i;
 for(i =0;i<6;++i){
  int pos = luckyTurn[i];
  map[pos] = 1; 
 }
 for(i =0;i<9;++i){
  int pos = landMine[i];
  map[pos] = 2; 
 }
 for(i =0;i<4;++i){
  int pos = pause[i];
  map[pos] = 3; 
 }
 for(i =0;i<7;++i){
  int pos = timeTunnel[i];
  map[pos] = 4; 
 }
 }
 void initUI(){ // Initialization interface  
 
 cout<<"******************* Little game *****************"<<endl;
 cout<<"*                    *"<<endl;
 cout<<"*         Knight flight        *"<<endl;
 cout<<"*                    *"<<endl;
 cout<<"****************@ Poetic rebellion ***************"<<endl;
 }
 void joinPlayer(){ // Join the player  
 
 string tmpStr = "";
 cout<<" Please enter player A The name of the ___" <<endl;
 cin>>tmpStr;
 while(tmpStr==""){
 cout<<" Player name cannot be empty, please re-enter ___" <<endl; 
 cin>>tmpStr;
 }
 player[0] = "A" + tmpStr;
 
 cout<<" Please enter player B The name of the ___" <<endl;
 cin>>tmpStr;
 while(tmpStr==""){
 cout<<" Player name cannot be empty, please re-enter ___" <<endl; 
 cin>>tmpStr;
 }
 while(tmpStr == player[0]){
 cout<<" Player name cannot be repeated, please re-enter ___" <<endl; 
 cin>>tmpStr;
 }
 player[1] = "B" + tmpStr;
 system("cls");
 cout<<"*** Player joins successfully ..."<<endl;
 cout<<"*** In the map [ a. ] Said the player ["<<player[0]<<"] The location of the ..."<<endl;
 cout<<"*** In the map [ B ] Said the player ["<<player[1]<<"] The location of the ..."<<endl;
 } 
 void yaoYiYao(){ // Throw the dice  
 
 short number = 0;
 while(!isGameOver){
  char a;
  cout<<"*** please ["<<player[gamePlayer]<<"] The input g Throw the dice ..."<<endl;
 cin>>a;
  if(a=='g'){
  system("cls");
  number = random(6)+1;
  cout<<"*** The player ["<<player[gamePlayer]<<"] The number of dice rolled is: "<<number<<endl; 
  playerPos[gamePlayer] += number;
  int pos = playerPos[gamePlayer];
  if(pos >=99){
  gameOver();
  }else{
  switch(map[pos]){
  case 0:
   if(pausePlayer = -1){
   gamePlayer = !gamePlayer;
   }else if(pausePlayer = 0){
   pausePlayer++;
   }else if(pausePlayer = 1){
   pausePlayer = -1;
   }
   break;
  case 1:
   int cnumber;
   cout<<"*** Wow! The player ["<<player[gamePlayer]<<"] Get lucky turn 1 The opportunity to turn ..."<<endl;
   cout<<"*** Please enter a number to select the operation to be performed ...."<<endl;
   cout<<"1-- Switch places with each other "<<endl<<"2-- Bombing of the other party "<<endl; 
   cin>>cnumber;
   if(cnumber == 1){
    int t = 0;
    t = playerPos[gamePlayer];
    playerPos[gamePlayer] = playerPos[!gamePlayer];
    playerPos[!gamePlayer] = t;
   }else if(cnumber == 2){
    playerPos[!gamePlayer] -=6 ;
   }else{
    cout<<" Enter a non-specified number! Lost opportunity. "<<endl; 
   }
   gamePlayer = !gamePlayer;
   break;
  case 2:
   cout<<"*** Oh oh! The player ["<<player[gamePlayer]<<"] Step on a landmine. Back up 6 step ..."<<endl;
   playerPos[gamePlayer] -= 6;
   gamePlayer = !gamePlayer;
   break;
  case 3:
   cout<<"*** Tragedy! The player ["<<player[gamePlayer]<<"] Stop throwing 1 time ..."<<endl;
   pausePlayer = 0;
   gamePlayer = !gamePlayer;
   break;
  case 4:
   cout<<"*** That's great! The player ["<<player[gamePlayer]<<"] Tunneling through time ..."<<endl;
   playerPos[gamePlayer] += 10;
   if(playerPos[gamePlayer]>=99){
   gameOver();
   }
   gamePlayer = !gamePlayer;
   break;
  }
  } 
 }else if(a == 'a'){
  winer = 0;
  gameOver();
 }else if(a == 'b'){
  winer = 1;
  gameOver();
 }
 for(int i=0;i<=1;i++){
  if(playerPos[i]<0)
  playerPos[i] = 0; 
 }
 if(!isGameOver){
  drowMap();
 } 
 }
 }
 
 int main(){
 srand((unsigned)time(NULL));
 
 initUI();
 cout<<"*** Start initializing player Settings ..."<<endl; 
 joinPlayer();
 initMap();
 drowMap();
 cout<<"*** This game begins: ["<<player[0]<<"] VS ["<<player[1]<<"]"<<endl;
 gamePlayer = random(2);
 yaoYiYao();
 return 0;
 }

Related articles: