C language simple minesweeper game
- 2020-06-19 11:21:58
- OfStack
This article examples for you to share C language minesweeper specific code, for your reference, the specific content is as follows
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_C0UNT 10
void menu() {
printf("************************\n");
printf("***** 1.play ****\n");
printf("***** 0.exit ****\n");
printf("************************\n");
}
//1 First initialize the two maps, the landmine layout as seen by the player.
void Init(char show_map[MAX_ROW][MAX_COL],char mine_map[MAX_ROW][MAX_COL]) {
// For the map the player sees, the unflipped map is set to * ;
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
show_map[row][col] = '*';
}
}
// For mine layouts, use 0 There are no landmines 1 Ray said.
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
mine_map[row][col] = '0';
}
}
// Assuming that set 10 A landmine
int n = MINE_C0UNT;
while (n > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mine_map == '1') {
continue;
}
mine_map[row][col] = '1';
--n;
}
}
void printmap(char map[MAX_ROW][MAX_COL]) {
// Not only can you print maps, you can also print coordinates
// Print the first 1 line
printf(" ");
for (int i = 0; i < MAX_COL; i++) {
printf("%d ", i);
}
printf("\n");
// print 1 A line
for (int col = 0; col < MAX_COL - 2; ++col) {
printf("---");
}
printf("\n");
// Print the other line
for (int row = 0; row < MAX_ROW; row++) {
printf(" %d| ", row);
// Print each of the lines 1 column
for (int col = 0; col < MAX_COL; col++) {
printf("%c ", map[row][col]);
}
printf("\n");
}
}
void updateshowmap(int row,int col,char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]) {
int count = 0;
if (row - 1 >= 0 && col - 1 >= 0 && row - 1 < MAX_ROW && col - 1 < MAX_COL && mine_map[row - 1][col - 1] == '1') {
count++;
}
if (row - 1 >= 0 && col >= 0 && row - 1 < MAX_ROW && col < MAX_COL && mine_map[row - 1][col] == '1') {
count++;
}
if (row - 1 >= 0 && col + 1 >= 0 && row - 1 < MAX_ROW && col + 1 < MAX_COL && mine_map[row - 1][col + 1] == '1') {
count++;
}
if (row >= 0 && col - 1 >= 0 && row < MAX_ROW && col - 1 < MAX_COL && mine_map[row][col - 1] == '1') {
count++;
}
if (row >= 0 && col + 1 >= 0 && row < MAX_ROW && col + 1 < MAX_COL && mine_map[row][col + 1] == '1') {
count++;
}
if (row + 1 >= 0 && col - 1 >= 0 && row + 1 < MAX_ROW && col - 1 < MAX_COL && mine_map[row + 1][col - 1] == '1') {
count++;
}
if (row + 1 >= 0 && col + 1 >= 0 && row + 1 < MAX_ROW && col + 1 < MAX_COL && mine_map[row + 1][col + 1] == '1') {
count++;
}
show_map[row][col] = '0' + count;
}
void game() {
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
Init(show_map,mine_map);
while (1) {
printmap(show_map);
printf(" Please enter 1 Set of coordinates: ");
int row, col;
int blank_count_already_show = 0;
scanf("%d%d", &row, &col);
system("cls");
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
printf(" Your input is illegal, please re-enter! \n");
continue;
}
if (show_map[row][col] != '*') {
printf(" The position you entered has been occupied, please re-enter! \n");
continue;
}
// Determine if the coordinates entered by the player correspond to a mine. If so, the game is over
if (mine_map[row][col] == '1') {
printf(" Game over! \n");
printmap(mine_map);
break;
}
// Determine whether the game is won by counting the number of non-mined squares that have been turned over
++blank_count_already_show;
if (blank_count_already_show == MAX_ROW * MAX_COL - MINE_C0UNT) {
printf(" The game victory ! \n");
printmap(mine_map);
break;
}
// Count the number of surrounding mines in the current position
updateshowmap(row, col, show_map, mine_map);
}
}
int main() {
srand((unsigned)time(0));
int input = 0;
while (1) {
menu();
printf(" Please select: ");
scanf("%d", &input);
if (input == 1) {
printf(" Start the game! \n");
game();
}
else if (input == 0) {
printf(" Quit the game! \n");
break;
}
else {
printf(" Input error, please re-input! \n");
continue;
}
}
system("pause");
return 0;
}