C language push box game implementation code
- 2020-06-12 10:02:36
- OfStack
The rules of the game: the little man on the street pushes the box until it reaches its destination.
Thinking analysis:
The movement of the man and the box is the exchange of the man or the box and the road;
1 Defines a 2-dimensional character array to store the map
2 Display the map and prompt the gameplay
3. Record the positions of SIMS and boxes, and define character variables to receive user input direction
4 loop judgment statement
1). Whether the next step of the villain is a road, if it is, move and record the new position information of the villain
2). If the next step of the person is not a road, judge whether it is a box; if it is a box, judge whether the next position of the box is a road; if it is a road, move the box and the person
3) refresh the map
4). Determine the position of the box. If it is in the specified position, the game will end;
Here is the implementation code:
#include <stdio.h>
// Swap character array elements
void swapPosition(char ch[][11],int oldX,int oldY,int newX,int newY)
{
char temp;
temp = *(*(ch + oldX) + oldY);
*(*(ch + oldX) + oldY) = *(*(ch + newX) + newY);
*(*(ch + newX) + newY) = temp;
}
// Print the array
void printArray(char (*ch)[11])
{
for(int i = 0;i < 10;i++)
{
for(int j = 0;j < 10;j++)
{
printf("%c\t",*(*(ch + i) + j));
}
printf("\n");
}
}
int main(int argc, char* argv[])
{
// Define an array
char ch[10][11] = {
{'#','#','#','#','#','#','#','#','#','#','\0'},
{'#','#','#',' ',' ','#','#','#','#','#','\0'},
{'#','0','X',' ',' ','#','#','#','#','#','\0'},
{'#','#','#','#',' ','#','#','#','#','#','\0'},
{'#','#','#',' ',' ',' ',' ','#','#','#','\0'},
{'#','#','#',' ',' ',' ',' ',' ','#','#','\0'},
{'#','#','#','#','#',' ',' ',' ','#','#','\0'},
{'#','#','#','#','#',' ',' ',' ',' ',' ','\0'},
{'#','#','#','#','#','#','#','#',' ',' ','\0'},
{'#','#','#','#','#','#','#','#','#','#','\0'}
};
// Print the array
printArray(ch);
// Record the position of the person and the box
// Defines the flag variable for the path street
int personX = 2,personY = 1,boxX = 2, boxY = 2;
char street = ' ';
// Prompt the user for direction of movement
printf(" Please enter the movement direction of the villain :( w- On, s- Next, a- Left, d- Right) \n");
// Define the direction in which user input is recorded
char direction;
// Define the loop statement by direction
while(1)
{
scanf("%c",&direction);
getchar();// Receives keyboard return characters
switch(direction)
{
case 'w':
case 'W':
if(*(*(ch+personX-1)+personY) == street)
{
swapPosition(ch,personX,personY,personX - 1,personY );
personX--;
}
else if(*(*(ch+personX-1)+personY) == *(*(ch+boxX)+boxY))
{
if(*(*(ch+boxX-1)+boxY) == street)
{
swapPosition(ch,boxX,boxY,boxX - 1,boxY);
boxX--;
swapPosition(ch,personX,personY,personX - 1,personY);
personX--;
}
}
break;
case 's':
case 'S':
if(*(*(ch+personX + 1) + personY) == street)
{
swapPosition(ch,personX,personY,personX + 1,personY );
personX++;
}
else if(*(*(ch+personX+1)+personY) == *(*(ch+boxX)+boxY))
{
if(*(*(ch+boxX+1)+boxY) == street)
{
swapPosition(ch,boxX,boxY,boxX + 1,boxY);
boxX++;
swapPosition(ch,personX,personY,personX + 1,personY);
personX++;
}
}
break;
case 'a':
case 'A':
if(*(*(ch+personX)+personY - 1) == street)
{
swapPosition(ch,personX,personY,personX ,personY - 1 );
personY--;
}
else if(*(*(ch+personX)+personY - 1) == *(*(ch+boxX)+boxY))
{
if(*(*(ch+boxX)+boxY - 1) == street)
{
swapPosition(ch,boxX,boxY,boxX,boxY - 1);
boxY--;
swapPosition(ch,personX,personY,personX,personY - 1);
personY--;
}
}
break;
case 'd':
case 'D':
if(*(*(ch+personX)+personY + 1) == street)
{
swapPosition(ch,personX,personY,personX ,personY + 1 );
personY++;
}
else if(*(*(ch+personX)+personY + 1) == *(*(ch+boxX)+boxY))
{
if(*(*(ch+boxX)+boxY + 1) == street)
{
swapPosition(ch,boxX,boxY,boxX,boxY + 1);
boxY++;
swapPosition(ch,personX,personY,personX,personY + 1);
personY++;
}
}
break;
case 'q':
case 'Q':
return 0;
}
printArray(ch);
// End of definition flag
if (boxY == 9) {
printf(" Congratulations, game pass! \n");
return 0;
}
}
return 0;
}