C++ console implements randomly generated path maze game

  • 2020-06-03 07:57:26
  • OfStack

This procedure is to control the audience randomly generated maze path 1 C + + program, you can change the value of the macro definition M and N to modify the length and width of the maze, run the program after press 1 to start the game by 2 out of the game, the game entry in the upper left corner, exports in the lower right corner, export tip successfully recruit characters (stars) to the lower right corner.


#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<conio.h>
#include<iostream.h>
#include<ctime>
#include <windows.h>

#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77

#define M 40 // Length of the maze 
#define N 82 // The width of the labyrinth 

char maze[M/2][N/2]; // Define maze array 
char path[M-1][N-1]; // Define path array 

void setview(void); // Set the console window information 
int menu_maze(void); // Home directory 
void startgame(void); // Start the game 
void init_maze(void); // Initialization maze 
void gotoxy(int x, int y); // Move the cursor 
void path_up(int *x, int *y); // Structure on the path 
void path_down(int *x, int *y); // The constitutive path 
void path_left(int *x, int *y); // Left constitutive path 
void path_right(int *x, int *y); // Constitutive right path 
void setxy(int x, int y); // Specifies the bit through path 
void path_local(int x, int y); // This set path 
void go_up(int *x,int *y); // Move up 
void go_down(int *x,int *y); // Move down the 
void go_left(int *x,int *y); // Move to the left 
void go_right(int *x,int *y); // To the right 
void HideCursor(void); // Hide the cursor 
void win(void);

int T;
int F;
int m;
int n;
int x;
int target;
int flag;
int local_x;
int local_y;

void main()
{
 setview();
 while(1)
 {
 switch(menu_maze())
 {
 case 49:
 system("cls");
 startgame();
 continue;
 case 50:exit(0);
 }
 }
}

void setview()
{
 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //  Gets the standard output device handle 
 COORD size = {N*2+167, M*2+43};
 SetConsoleScreenBufferSize(hOut,size); // Set the console window buffer size  
 SMALL_RECT rc = {0,0,167,43};
 SetConsoleWindowInfo(hOut,true ,&rc); // Set the window position and size 

 SetConsoleTitle(" maze "); // Set window title 

 HideCursor(); // Hide the cursor 
}

int menu_maze(void)
{
 char c;
 while(!(c>48&&c<51))
 {
 system("cls");
 printf("\n\n\n\n\n\n\n\n");
 printf("   ........................... ^ Welcome to use DOS Maze game ^ ........................ \n");
 printf("  *******************************************\n");
 printf("  **************** 1. Start the game ****************\n");
 printf("  **************** 2. Quit the game ****************\n");
 printf("  *******************************************\n");
 c=getch();
 }
 return c;    
}

void startgame()    
{ 
 char key;
 local_x=0;
 local_y=0;
 system("cls");
 init_maze();
 gotoxy(2,2);
 printf(" u ");
 while(path[M-2][N-2]!='o')
 {
 key=getch();
 if(key==-32)
 {
 key=getch();
 switch(key)
 {
 case UP:
 if(path[local_x-1][local_y]!='t'&&path[local_x-1][local_y]!='o'||local_x-1<0) break; // An impassable or transboundary path 
 go_up(&local_x,&local_y);
 break;
 case DOWN:
 if(path[local_x+1][local_y]!='t'&&path[local_x+1][local_y]!='o'||local_x+1>M-2) break;
 go_down(&local_x,&local_y);
 break;
 case LEFT:
 if(path[local_x][local_y-1]!='t'&&path[local_x][local_y-1]!='o'||local_y-1<0) break;
 go_left(&local_x,&local_y);
 break;
 case RIGHT:
 if(path[local_x][local_y+1]!='t'&&path[local_x][local_y+1]!='o'||local_y+1>N-2) break;
 go_right(&local_x,&local_y);
 break;
 }
 }
 }
 system("cls");
 win();
}

void init_maze()
{
 int i,j;

 T=1;
 F=1;
 m=0;
 n=0;
 x=0;
 flag=0;

 srand((unsigned)time(NULL));

 for(i=0;i<M/2;i++) // Initializes the maze array 
 {
 for(j=0;j<N/2;j++)
 maze[i][j]='f';
 }

 for(i=0;i<M-1;i++) // Initializes the path array 
 {
 for(j=0;j<N-1;j++)
 path[i][j]='f';
 }
 path[0][0]='t';

 for(i=0;i<N+1;i++) // A border 
 cout<<"**";
 cout<<endl;
 for(i=0;i<M+1;i++)
 {
 for(j=0;j<N+1;j++)
 {
 cout<<" s ";
 }
 cout<<endl;
 
 }
 for(i=0;i<N+1;i++)
 cout<<"**";
 cout<<endl;

 while(F)// Build a maze 
 {
 if(T==0)
 {
 for(j=0;j<N/2;j++)
 {
 for(i=0;i<M/2;i++)
 {
 if(maze[i][j]=='f')
 {
 m=i;
 n=j;
 maze[m][n]='t';
 path_local(m,n);
 if(maze[m-1][n]==maze[0][0]) // There's an open path up here 
 {
 path_up(&m,&n);
 m=i;
 n=j;
 flag--;
 break;
 }
 if(maze[m+1][n]==maze[0][0]) // There's an open path down here 
 {
 path_down(&m,&n);
 m=i;
 n=j;
 flag--;
 break;
 }
 if(maze[m][n-1]==maze[0][0]) // There's an open path to the left 
 {
 path_left(&m,&n);
 m=i;
 n=j;
 flag--;
 break;
 }
 if(maze[m][n+1]==maze[0][0]) // There is an open path to the right 
 {
 path_right(&m,&n);
 m=i;
 n=j;
 flag--;
 break;
 }
 }
 }
 if(m==i&&n==j)
 break;
 }
 }
 T=1;
 while(T)
 {
 x++;
 if(m==0&&n==0)// The cursor is at the starting position 
 {
 maze[m][n]='t';
 path_local(m,n);
 switch(rand()%2)
 {
 case 0:// down 
 path_down(&m,&n);
 break;
 case 1:// To the right 
 path_right(&m,&n);
 }
 }
 if(m==M/2-1&&n==0)// The cursor is in the lower left corner 
 {
 switch(rand()%2)
 {
 case 0:// upward 
 if(maze[m-1][n]==maze[0][0]) break; // Open path 
 path_up(&m,&n);
 break;
 case 1:// To the right 
 if(maze[m][n+1]==maze[0][0]) break;
 path_right(&m,&n);
 }
 }
 if(m==0&&n==N/2-1)// The cursor is in the upper right corner 
 {
 switch(rand()%2)
 {
 case 0:// down 
 if(maze[m+1][n]==maze[0][0]) break;
 path_down(&m,&n);
 break;
 case 1:// To the left 
 if(maze[m][n-1]==maze[0][0]) break;
 path_left(&m,&n);
 break;
 }
 }
 if(m==M/2-1&&n==N/2-1)// The cursor is in the lower right corner 
 {
 switch(rand()%2)
 {
 case 0:// upward 
 if(maze[m-1][n]==maze[0][0]) break;
 path_up(&m,&n);
 break;
 case 1:// To the left 
 if(maze[m][n-1]==maze[0][0]) break;
 path_left(&m,&n);
 break;
 }
 }
 if(m==0&&n!=0&&n!=N/2-1)// The cursor in the first 1 line 
 {
 switch(rand()%3)
 {
 case 0:// down 
 if(maze[m+1][n]==maze[0][0]) break;
 path_down(&m,&n);
 break;
 case 1:// To the left 
 if(maze[m][n-1]==maze[0][0]) break;
 path_left(&m,&n);
 break;
 case 2:// To the right 
 if(maze[m][n+1]==maze[0][0]) break;
 path_right(&m,&n);
 }
 }
 if(m!=0&&m!=M/2-1&&n==0)// The cursor in the first 1 column 
 {
 switch(rand()%3)
 {
 
 case 0:// upward 
 if(maze[m-1][n]==maze[0][0]) break;
 path_up(&m,&n);
 break;
 case 1:// down 
 if(maze[m+1][n]==maze[0][0]) break;
 path_down(&m,&n);
 break;
 case 2:// To the right 
 if(maze[m][n+1]==maze[0][0]) break;
 path_right(&m,&n);
 }
 }
 if(m==M/2-1&&n!=0&&n!=N/2-1)// The cursor is at the end 1 line 
 {
 switch(rand()%3)
 {
 case 0:// upward 
 if(maze[m-1][n]==maze[0][0]) break;
 path_up(&m,&n);
 break;
 case 1:// To the left 
 if(maze[m][n-1]==maze[0][0]) break;
 path_left(&m,&n);
 break;
 case 2:// To the right 
 if(maze[m][n+1]==maze[0][0]) break;
 path_right(&m,&n);
 }
 }
 if(m!=0&&m!=M/2-1&&n==N/2-1)// The cursor is at the end 1 column 
 {
 switch(rand()%3)
 {
 case 0:// upward 
 if(maze[m-1][n]==maze[0][0]) break;
 path_up(&m,&n);
 break;
 case 1:// down 
 if(maze[m+1][n]==maze[0][0]) break;
 path_down(&m,&n);
 break;
 case 2:// To the left 
 if(maze[m][n-1]==maze[0][0]) break;
 path_left(&m,&n);
 }
 }
 if(m!=0&&m!=M/2-1&&n!=0&&n!=N/2-1)// The cursor is in the middle 
 {
 switch(rand()%4)
 {
 case 0:// upward 
 if(maze[m-1][n]==maze[0][0]) break;
 path_up(&m,&n);
 break;
 case 1:// down 
 if(maze[m+1][n]==maze[0][0]) break;
 path_down(&m,&n);
 break;
 case 2:// To the left 
 if(maze[m][n-1]==maze[0][0]) break;
 path_left(&m,&n);
 break;
 case 3:// To the right 
 if(maze[m][n+1]==maze[0][0]) break;
 path_right(&m,&n);
 }
 }
 if(x>M*N/4)
 {
 x=0;
 if(m==0&&n==0&&maze[m][n+1]==maze[0][0]&&maze[m+1][n]==maze[0][0]) T=0;// Initial position dead end 
 if(m==0&&n==N/2-1&&maze[m][n-1]==maze[0][0]&&maze[m+1][n]==maze[0][0]) T=0;// Dead end in the upper right corner 
 if(m==M/2-1&&n==0&&maze[m][n+1]==maze[0][0]&&maze[m-1][n]==maze[0][0]) T=0;// Dead end in the lower left corner 
 if(m==M/2-1&&n==N/2-1&&maze[m][n-1]==maze[0][0]&&maze[m-1][n]==maze[0][0]) T=0;// The end ends, 
 if(m==0&&n!=0&&n!=N/2-1&&maze[m][n-1]==maze[0][0]&&maze[m][n+1]==maze[0][0]&&maze[m+1][n]==maze[0][0]) T=0;// The first 1 Line ends, 
 if(m!=0&&m!=M/2-1&&n==0&&maze[m-1][n]==maze[0][0]&&maze[m][n+1]==maze[0][0]&&maze[m+1][n]==maze[0][0]) T=0;// The first 1 Column ends, 
 if(m!=0&&m!=M/2-1&&n==N/2-1&&maze[m-1][n]==maze[0][0]&&maze[m][n-1]==maze[0][0]&&maze[m+1][n]==maze[0][0]) T=0;// The last 1 Column ends, 
 if(m==M/2-1&&n!=0&&n!=N/2-1&&maze[m-1][n]==maze[0][0]&&maze[m][n+1]==maze[0][0]&&maze[m][n-1]==maze[0][0]) T=0;// The last 1 Line ends, 
 if(m>0&&m<M/2-1&&n>0&&n<N/2-1&&maze[m+1][n]==maze[0][0]&&maze[m-1][n]==maze[0][0]&&maze[m][n+1]==maze[0][0]&&maze[m][n-1]==maze[0][0]) T=0;// The middle part is dead 
 }
 }
 if(flag==M*N/4)
 F=0;
 }
/* i=M+3;
 gotoxy(0,i);
 for(i=0;i<M-1;i++)
 {
 for(j=0;j<N-1;j++)
 {
 if(path[i][j]=='f')
 printf("1");
 if(path[i][j]=='t')
 printf("0");
 }
 printf("\n");
 }
 getch();*/
}

void gotoxy(int x, int y)
{
COORD pos = {x,y};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
}

void path_up(int *x, int *y)
{
 int i,j;
 maze[--(*x)][*y]=maze[0][0];
 path[2*(*x+1)-1][2*(*y)]=path[0][0];
 path_local(*x,*y);
 i=4*(*y)+2;
 j=2*(*x)+3;
 gotoxy(i,j);
 printf(" ");
}

void path_down(int *x, int *y)
{
 int i,j;
 maze[++(*x)][*y]=maze[0][0];
 path[2*(*x-1)+1][2*(*y)]=path[0][0];
 path_local(*x,*y);
 i=4*(*y)+2;
 j=2*(*x)+1;
 gotoxy(i,j);
 printf(" ");
}
 
void path_left(int *x, int *y)
{
 int i,j;
 maze[*x][--(*y)]=maze[0][0];
 path[2*(*x)][2*(*y+1)-1]=path[0][0];
 path_local(*x,*y);
 i=4*(*y)+4;
 j=2*(*x)+2;
 gotoxy(i,j);
 printf(" ");
}

void path_right(int *x, int *y)
{
 int i,j;
 maze[*x][++(*y)]=maze[0][0];
 path[2*(*x)][2*(*y-1)+1]=path[0][0];
 path_local(*x,*y);
 i=4*(*y);
 j=2*(*x)+2;
 gotoxy(i,j);
 printf(" ");
}

void setxy(int x, int y)
{
 gotoxy(x,y);
 printf(" ");
}

void path_local(int x, int y)
{
 int i,j;
 i=4*y+2;
 j=2*x+2;
 gotoxy(i,j);
 printf(" ");
 path[2*x][2*y]=path[0][0];
 flag++;
}

void go_up(int *x,int *y)
{
 int i,j;
 i=2*(*y)+2;
 j=(*x)+2;
 gotoxy(i,j);
 printf(" ");
 j-=1;
 gotoxy(i,j);
 printf(" u ");
 (*x)--;
 path[*x][*y]='o';
}

void go_down(int *x,int *y)
{
 int i,j;
 i=2*(*y)+2;
 j=(*x)+2;
 gotoxy(i,j);
 printf(" ");
 j+=1;
 gotoxy(i,j);
 printf(" u ");
 (*x)++;
 path[*x][*y]='o';
}
void go_left(int *x,int *y)
{
 int i,j;
 i=2*(*y)+2;
 j=(*x)+2;
 gotoxy(i,j);
 printf(" ");
 i-=2;
 gotoxy(i,j);
 printf(" u ");
 (*y)--;
 path[*x][*y]='o';
}

void go_right(int *x,int *y)
{
 int i,j;
 i=2*(*y)+2;
 j=(*x)+2;
 gotoxy(i,j);
 printf(" ");
 i+=2;
 gotoxy(i,j);
 printf(" u ");
 (*y)++;
 path[*x][*y]='o';
}

void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

void win()
{
 printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
 "           Congratulations, it worked! ");
 getch();
}



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