C++ implements a thread safe singleton factory implementation code
- 2020-05-19 05:17:59
- OfStack
C++ implements 1 thread-safe singleton factory implementation code
We've seen a lot of people implementing similar singletons using static local objects, and recently found an article that explicitly stated that the compiler is not thread-safe when dealing with static local variables!!
http://blogs.msdn.com/b/oldnewthing/archive/2004/03/08/85901.aspx
Thus, a singleton factory is implemented and thread safe
#ifndef SINGLETONFACTORY_H
#define SINGLETONFACTORY_H
#include "windows.h"
#include <memory>
namespace Tools
{
template<class T>class SingletonFactory
{
public:
virtual ~SingletonFactory()
{
::DeleteCriticalSection(&__criticalSection);
}
std::auto_ptr<T>& GetInstance();
static SingletonFactory<T>* CreateSingletonFactory();
private:
SingletonFactory()
{
::InitializeCriticalSection(&__criticalSection);
}
std::auto_ptr<T> __singletonObj;
CRITICAL_SECTION __criticalSection;
};
// Initialization creation It is used later in multithreading
// There is another 1 This is written as a separate function that directly returns an internal singleton wrapped in static members Not safe with multiple threads
//SingletonFactory::CreateSingletonFactory().GetInstance();
template<class T> SingletonFactory<T>* SingletonFactory<T>::CreateSingletonFactory(){
static SingletonFactory<T> temObj;
return &temObj;
}
// Factory instance
template<class T> std::auto_ptr<T>& SingletonFactory<T>::GetInstance()
{
if(__singletonObj.get()==0)
{
::EnterCriticalSection(&__criticalSection);
if(__singletonObj.get()==0)
__singletonObj=std::auto_ptr<T>(new T);
::LeaveCriticalSection(&__criticalSection);
}
return __singletonObj;
}
}
#endif // SINGLETONFACTORY_H
The test code
SingletonFactory<Data1>*singleton1=SingletonFactory<Data1>::CreateSingletonFactory();
singleton1->GetInstance()->x=100;
cout<<singleton1->GetInstance()->x<<endl;
singleton1->GetInstance()->y=200;
cout<<singleton1->GetInstance()->x<<endl;
cout<<singleton1->GetInstance()->y<<endl;
SingletonFactory<Data2>*singleton2=SingletonFactory<Data2>::CreateSingletonFactory();
singleton2->GetInstance()->x=100;
cout<<singleton2->GetInstance()->x<<endl;
singleton2->GetInstance()->y=200;
cout<<singleton2->GetInstance()->x<<endl;
cout<<singleton2->GetInstance()->y<<endl;
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