C++ to achieve the queue class chain storage and stack class chain storage code samples
- 2020-05-09 18:56:59
- OfStack
Queue class chain storage
Code:
linkqueue.hpp
// The queue class
#pragma once
#include "linklist.hpp"
template <typename T>
class LinkQueue
{
public:
LinkQueue();
~LinkQueue();
public:
int clear();
int append(T &t);
int retieve(T &t);
int header(T &t);
int length();
protected:
LinkList<T> *m_list;
};
template <typename T>
LinkQueue<T>::LinkQueue()
{
m_list = new LinkList < T > ;
}
template <typename T>
LinkQueue<T>::~LinkQueue()
{
clear();
delete m_list;
m_list = NULL;
}
template <typename T>
int LinkQueue<T>::clear()
{
T t;
while (m_list->getLen() > 0) {
m_list->del(0, t);
}
return 0;
}
template <typename T>
int LinkQueue<T>::append(T &t)
{
return m_list->insert(t, m_list->getLen());
}
template <typename T>
int LinkQueue<T>::retieve(T &t)
{
return m_list->del(m_list->getLen() - 1, t);
}
template <typename T>
int LinkQueue<T>::header(T &t)
{
return m_list->get(0, t);
}
template <typename T>
int LinkQueue<T>::length()
{
return m_list->getLen();
}
main.cpp
// Queue class test program
#include <iostream>
#include <cstdio>
#include "linkqueue.hpp"
using namespace std;
struct Student
{
char name[32];
int age;
};
void play()
{
Student s1, s2, s3;
s1.age = 21;
s2.age = 22;
s3.age = 23;
LinkQueue<Student> lq; // Create a queue
lq.append(s1); // In the queue
lq.append(s2);
lq.append(s3);
Student tmp;
lq.header(tmp);
cout << "header of queue: " << tmp.age << endl;
cout << "length of queue: " << lq.length() << endl;
while (lq.length() > 0) {
lq.retieve(tmp);
cout << tmp.age << " ";
}
cout << endl;
lq.clear();
}
int main()
{
play();
return 0;
}
Stack class chain storage
linkstack.hpp
// The stack class
#pragma once
#include "linklist.hpp"
template <typename T>
class LinkStack
{
public:
LinkStack();
~LinkStack();
public:
int clear();
int push(T &t);
int pop(T &t);
int top(T &t);
int size();
protected:
LinkList<T> *m_list;
};
template <typename T>
LinkStack<T>::LinkStack()
{
m_list = new LinkList < T > ;
}
template <typename T>
LinkStack<T>::~LinkStack()
{
clear();
delete m_list;
m_list = NULL;
}
template <typename T>
int LinkStack<T>::clear()
{
T t;
while (m_list->getLen() > 0) {
m_list->del(0, t);
}
return 0;
}
template <typename T>
int LinkStack<T>::push(T &t)
{
return m_list->insert(t, 0);
}
template <typename T>
int LinkStack<T>::pop(T &t)
{
return m_list->del(0, t);
}
template <typename T>
int LinkStack<T>::top(T &t)
{
return m_list->get(0, t);
}
template <typename T>
int LinkStack<T>::size()
{
return m_list->getLen();
}
main.cpp
// Chain storage stack class test procedures
#include <iostream>
#include <cstdio>
#include "linkstack.hpp"
using namespace std;
struct Student
{
char name[32];
int age;
};
void play()
{
Student s1, s2, s3;
s1.age = 21;
s2.age = 22;
s3.age = 23;
LinkStack<Student> ls; // Create a stack
// Into the stack
ls.push(s1);
ls.push(s2);
ls.push(s3);
// Gets the top element of the stack
Student tmp;
ls.top(tmp);
cout << "top of stack: " << tmp.age << endl;
cout << "size of stack: " << ls.size() << endl;
// Out of the stack
while (ls.size() > 0) {
ls.pop(tmp);
}
ls.clear();
}
int main()
{
play();
return 0;
}
linklist.h
// Linked list class
#pragma once
#include <iostream>
#include <cstdio>
using namespace std;
template <typename T>
struct Node
{
T t;
Node<T> *next;
};
template <typename T>
class LinkList
{
public:
LinkList();
~LinkList();
public:
int clear();
int insert(T &t, int pos);
int get(int pos, T &t);
int del(int pos, T &t);
int getLen();
protected:
Node<T> *header;
int length;
};
template <typename T>
LinkList<T>::LinkList()
{
header = new Node < T > ;
header->next = NULL;
length = 0;
}
template <typename T>
LinkList<T>::~LinkList()
{
Node<T> *tmp = NULL;
while (header) {
tmp = header->next;
delete header;
header = tmp;
}
}
template <typename T>
int LinkList<T>::clear()
{
~LinkList();
LinkList();
return 0;
}
template <typename T>
int LinkList<T>::insert(T &t, int pos)
{
Node<T> *cur = NULL;
// right pos Fault tolerant handling
if (pos >= length) {
pos = length;
}
cur = header;
for (int i = 0; i < pos; ++i) {
cur = cur->next;
}
// Apply the upper layer t Nodes are cached in the container
Node<T> *node = new Node < T > ;
node->next = NULL;
node->t = t; // the t Cache into the container
node->next = cur->next;
cur->next = node;
++length;
return 0;
}
template <typename T>
int LinkList<T>::get(int pos, T &t)
{
Node<T> *cur = NULL;
if (pos >= length) {
return -1;
}
cur = header;
for (int i = 0; i < pos; ++i) {
cur = cur->next;
}
t = cur->next->t; // the pos The node of the position is assigned to t
return 0;
}
template <typename T>
int LinkList<T>::del(int pos, T &t)
{
Node<T> *cur = NULL;
if (pos >= length) {
return -1;
}
cur = header;
for (int i = 0; i < pos; ++i) {
cur = cur->next;
}
Node<T> *ret = NULL;
ret = cur->next;
t = ret->t; // Apply the cached nodes to the upper level t
// Delete operation
cur->next = ret->next;
--length;
delete ret; // Remember to free the memory, because insert when new Node<T>
return 0;
}
template <typename T>
int LinkList<T>::getLen()
{
return length;
}