Android programming to achieve the left and right sliding switch background method

  • 2021-01-25 07:52:55
  • OfStack

This article describes the Android programming to achieve the left and right sliding switch background method. To share with you for your reference, as follows:

Recently I want to do a sliding switch background image application, especially to share their own research 1:

This needs to inherit two listening interfaces, OnGestureListener, OnTouchListener

About these 2 interfaces you can check 1 on the Internet

Two properties need to be set at the same time


bgLayout.setOnTouchListener(this);
bgLayout.setLongClickable(true);

And in this function there are the following sentences


public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
return this.mGesture.onTouchEvent(event);
}

Attached code:


public class SwitcherActivity extends Activity implements OnGestureListener,
    OnTouchListener {
  /** Called when the activity is first created. */
  LinearLayout bgLayout = null;
  private GestureDetector mGesture = null;
  private int flag = 3;
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    mGesture = new GestureDetector(this);
    bgLayout = (LinearLayout) findViewById(R.id.bg);
    bgLayout.setBackgroundResource(R.drawable.bg3);
    bgLayout.setOnTouchListener(this);
    bgLayout.setLongClickable(true);
  }
  public boolean onDown(MotionEvent e) {
    // TODO Auto-generated method stub
    return false;
  }
  public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
      float velocityY) {
    //  Handling left and right sliding 
    if (e1.getX() - e2.getX() > 100) { //  Scroll left 
      if (flag == 3) {
        bgLayout.setBackgroundResource(R.drawable.bg4);
        flag = 4;
        return true;
      }
      if (flag == 4) {
        bgLayout.setBackgroundResource(R.drawable.bg5);
        flag = 5;
        return true;
      }
      if (flag == 1) {
        bgLayout.setBackgroundResource(R.drawable.bg2);
        flag = 2;
        return true;
      }
      if (flag == 2) {
        bgLayout.setBackgroundResource(R.drawable.bg3);
        flag = 3;
        return true;
      }
    } else if (e1.getX() - e2.getX() < -100) { //  Slide to the right 
      if (flag == 3) {
        bgLayout.setBackgroundResource(R.drawable.bg2);
        flag = 2;
        return true;
      }
      if (flag == 2) {
        bgLayout.setBackgroundResource(R.drawable.bg1);
        flag = 1;
        return true;
      }
      if (flag == 5) {
        bgLayout.setBackgroundResource(R.drawable.bg4);
        flag = 4;
        return true;
      }
      if (flag == 4) {
        bgLayout.setBackgroundResource(R.drawable.bg3);
        flag = 3;
        return true;
      }
    }
    return false;
  }
  public void onLongPress(MotionEvent e) {
    // TODO Auto-generated method stub
  }
  public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
      float distanceY) {
    // TODO Auto-generated method stub
    return false;
  }
  public void onShowPress(MotionEvent e) {
    // TODO Auto-generated method stub
  }
  public boolean onSingleTapUp(MotionEvent e) {
    // TODO Auto-generated method stub
    return false;
  }
  public boolean onTouch(View v, MotionEvent event) {
    // TODO Auto-generated method stub
    return this.mGesture.onTouchEvent(event);
  }
}

For more information on Android graphics and special effects, you can check out Android Animation Development Tips and Android Graphics and Image Processing Tips.

I hope this article is helpful to Android program design.


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