android determines that the animation has ended in the sample code
- 2020-06-07 05:18:24
- OfStack
Add 1 animation effect
If you find that the animation is not finished, jump directly or finish dropped
Add an animated listening event, as follows:
player.startAnimation(anim);
anim.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
finish();
}
});
overridePendingTransition(android.R.anim.fade_in,android.R.anim.fade_out);
player.startAnimation(anim);
anim.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
finish();
}
});
overridePendingTransition(android.R.anim.fade_in,android.R.anim.fade_out);
Add the actions you want to onAnimationEnd