android determines that the animation has ended in the sample code

  • 2020-06-07 05:18:24
  • OfStack

Add 1 animation effect

If you find that the animation is not finished, jump directly or finish dropped

Add an animated listening event, as follows:


player.startAnimation(anim); 
anim.setAnimationListener(new AnimationListener() { 

@Override 
public void onAnimationStart(Animation animation) { 
// TODO Auto-generated method stub 

} 

@Override 
public void onAnimationRepeat(Animation animation) { 
// TODO Auto-generated method stub 

} 

@Override 
public void onAnimationEnd(Animation animation) { 
// TODO Auto-generated method stub 
finish(); 
} 
}); 

overridePendingTransition(android.R.anim.fade_in,android.R.anim.fade_out); 


player.startAnimation(anim); 
anim.setAnimationListener(new AnimationListener() { 

@Override 
public void onAnimationStart(Animation animation) { 
// TODO Auto-generated method stub 

} 

@Override 
public void onAnimationRepeat(Animation animation) { 
// TODO Auto-generated method stub 

} 

@Override 
public void onAnimationEnd(Animation animation) { 
// TODO Auto-generated method stub 
finish(); 
} 
}); 

overridePendingTransition(android.R.anim.fade_in,android.R.anim.fade_out);

Add the actions you want to onAnimationEnd


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