asp. net C implements instances of six methods for downloading files
protected void Button1_Click(object sender, EventArgs e) { /* Microsoft is Response The object provides 1 A new approach TransmitFile To solve the problem of using Response.BinaryWrite Download over 400mb When the file is caused Aspnet_wp.exe The process was recalled and could not be successfully downloaded. The code is as follows: */ Response.ContentType = "application/x-zip-compressed"; Response.AddHeader("Content-Disposition", "attachment;filename=z.zip"); string filename = Server.MapPath("DownLoad/aaa.zip"); Response.TransmitFile(filename); } //WriteFile download protected void Button2_Click(object sender, EventArgs e) { /* using System.IO; */ string fileName ="aaa.zip";// File name saved by the client string filePath=Server.MapPath("DownLoad/aaa.zip");// The path FileInfo fileInfo = new FileInfo(filePath); Response.Clear(); Response.ClearContent(); Response.ClearHeaders(); Response.AddHeader("Content-Disposition", "attachment;filename=" + fileName); Response.AddHeader("Content-Length", fileInfo.Length.ToString()); Response.AddHeader("Content-Transfer-Encoding", "binary"); Response.ContentType = "application/octet-stream"; Response.ContentEncoding = System.Text.Encoding.GetEncoding("gb2312"); Response.WriteFile(fileInfo.FullName); Response.Flush(); Response.End(); } //WriteFile Block download protected void Button3_Click(object sender, EventArgs e) { string fileName = "aaa.zip";// File name saved by the client string filePath = Server.MapPath("DownLoad/aaa.zip");// The path System.IO.FileInfo fileInfo = new System.IO.FileInfo(filePath); if (fileInfo.Exists == true) { const long ChunkSize = 102400;//100K Each time the file is read, read only 100 K, which can relieve the pressure on the server byte[] buffer = new byte[ChunkSize]; Response.Clear(); System.IO.FileStream iStream = System.IO.File.OpenRead(filePath); long dataLengthToRead = iStream.Length;// Gets the total size of the downloaded file Response.ContentType = "application/octet-stream"; Response.AddHeader("Content-Disposition", "attachment; filename=" + HttpUtility.UrlEncode(fileName)); while (dataLengthToRead > 0 && Response.IsClientConnected) { int lengthRead = iStream.Read(buffer, 0, Convert.ToInt32(ChunkSize));// Read size Response.OutputStream.Write(buffer, 0, lengthRead); Response.Flush(); dataLengthToRead = dataLengthToRead - lengthRead; } Response.Close(); } } // Streaming download protected void Button4_Click(object sender, EventArgs e) { string fileName = "aaa.zip";// File name saved by the client string filePath = Server.MapPath("DownLoad/aaa.zip");// The path // Download the file as a stream of characters FileStream fs = new FileStream(filePath, FileMode.Open); byte[] bytes = new byte[(int)fs.Length]; fs.Read(bytes, 0, bytes.Length); fs.Close(); Response.ContentType = "application/octet-stream"; // Notify the browser to download the file instead of opening it Response.AddHeader("Content-Disposition", "attachment; filename=" + HttpUtility.UrlEncode(fileName, System.Text.Encoding.UTF8)); Response.BinaryWrite(bytes); Response.Flush(); Response.End(); }